Trait window::AdvancedWindow [−][src]
pub trait AdvancedWindow: Window + Sized {}Show methods
fn get_title(&self) -> String; fn set_title(&mut self, value: String); fn get_exit_on_esc(&self) -> bool; fn set_exit_on_esc(&mut self, value: bool); fn get_automatic_close(&self) -> bool; fn set_automatic_close(&mut self, value: bool); fn set_capture_cursor(&mut self, value: bool); fn show(&mut self); fn hide(&mut self); fn get_position(&self) -> Option<Position>; fn set_position<P: Into<Position>>(&mut self, val: P); fn set_size<S: Into<Size>>(&mut self, val: S); fn title(self, value: String) -> Self { ... } fn exit_on_esc(self, value: bool) -> Self { ... } fn automatic_close(self, value: bool) -> Self { ... } fn capture_cursor(self, value: bool) -> Self { ... } fn position<P: Into<Position>>(self, val: P) -> Self { ... }
Trait representing a window with the most features that are still generic.
This trait is implemented by fully featured window back-ends. When possible,
reduce the trait constraint to Window
to make the code more portable.
The Sized
trait is required for method chaining.
Required methods
fn get_title(&self) -> String
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Gets a copy of the title of the window.
fn set_title(&mut self, value: String)
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Sets the title of the window.
fn get_exit_on_esc(&self) -> bool
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Gets whether to exit when pressing esc.
Useful when prototyping.
fn set_exit_on_esc(&mut self, value: bool)
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Sets whether to exit when pressing esc.
Useful when prototyping.
fn get_automatic_close(&self) -> bool
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Gets whether the window will automatically close when attempting to close it.
Useful when prototyping.
fn set_automatic_close(&mut self, value: bool)
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Sets whether the window will automatically close when attempting
to close it. If this is disabled, attempts to close the window
can be detected via an Input::Close(..)
event, and
Window::set_should_close()
can be called to actually close the window.
Useful when prototyping.
fn set_capture_cursor(&mut self, value: bool)
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Sets whether to capture/grab the cursor.
This is used to lock and hide cursor to the window, for example in a first-person shooter game.
fn show(&mut self)
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Shows the window.
If the platform does not support this, it will have no effect.
fn hide(&mut self)
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Hides the window.
If the platform does not support this, it will have no effect.
fn get_position(&self) -> Option<Position>
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Gets the position of window.
fn set_position<P: Into<Position>>(&mut self, val: P)
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Sets the position of window.
Has no effect if the window no longer has a position.
fn set_size<S: Into<Size>>(&mut self, val: S)
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Sets the window size.
Has no effect if the window no longer has a size.
Provided methods
fn title(self, value: String) -> Self
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Sets title on window.
This method moves the current window data,
unlike set_title()
, so
that it can be used in method chaining.
fn exit_on_esc(self, value: bool) -> Self
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Sets whether to exit when pressing the Esc button.
Useful when prototyping.
This method moves the current window data,
unlike set_exit_on_esc()
, so
that it can be used in method chaining.
fn automatic_close(self, value: bool) -> Self
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Sets whether the window will automatically close when attempting
to close it. If this is disabled, attempts to close the window
can be detected via an Input::Close(..)
event, and
Window::set_should_close()
can be called to actually close the window.
Useful when prototyping.
This method moves the current window data,
unlike set_automatic_close()
, so
that it can be used in method chaining.
fn capture_cursor(self, value: bool) -> Self
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Sets whether to capture/grab the cursor.
This method moves the current window data,
unlike set_capture_cursor()
, so
that it can be used in method chaining.
fn position<P: Into<Position>>(self, val: P) -> Self
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Sets the position of window.
Has no effect if the window no longer has a position.
This method moves the current window data,
unlike set_position()
, so
that it can be used in method chaining.