[−][src]Macro glium::implement_vertex
Implements the glium::vertex::Vertex
trait for the given type.
The parameters must be the name of the struct and the names of its fields.
Safety
You must not use this macro on any struct with fields that cannot be zeroed.
Example
#[derive(Copy, Clone)] struct Vertex { position: [f32; 3], tex_coords: [f32; 2], } implement_vertex!(Vertex, position, tex_coords);
Naming convention
When it comes to using to using your vertex array in a shader you must make sure that all your attribute variables match the field names in the struct you are calling calling this macro for.
So, if you have a vertex_position
atribute/input in your shader, a field named vertex_position
must be present in the struct. Ohterwise the drawing functions will panic.