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/*! A uniform is a global variable in your program. In order to draw something, you will need to give `glium` the values of all your uniforms. Objects that implement the `Uniform` trait are here to do that. There are two primary ways to do this. The first one is to create your own structure and put the `#[uniforms]` attribute on it. See the `glium_macros` crate for more infos. The second way is to use the `uniform!` macro provided by glium: ```no_run #[macro_use] extern crate glium; # fn main() { # let display: glium::Display = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; # let tex: f32 = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; # let matrix: f32 = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; let uniforms = uniform! { texture: tex, matrix: matrix }; # } ``` In both situations, each field must implement the `UniformValue` trait. ## Samplers In order to customize the way a texture is being sampled, you must use a `Sampler`. ```no_run #[macro_use] extern crate glium; # fn main() { # let display: glium::Display = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; # let texture: glium::texture::Texture2d = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; let uniforms = uniform! { texture: glium::uniforms::Sampler::new(&texture) .magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest) }; # } ``` ## Blocks In GLSL, you can choose to use a uniform *block*. When you use a block, you first need to upload the content of this block in the video memory thanks to a `UniformBuffer`. Then you can link the buffer to the name of the block, just like any other uniform. ```no_run #[macro_use] extern crate glium; # fn main() { # let display: glium::Display = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; # let texture: glium::texture::Texture2d = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; let program = glium::Program::from_source(&display, " #version 110 attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } ", " #version 330 uniform layout(std140); uniform MyBlock { vec3 color; }; void main() { gl_FragColor = vec4(color, 1.0); } ", None); let buffer = glium::uniforms::UniformBuffer::new(&display, (0.5f32, 0.5f32, 0.5f32)).unwrap(); let uniforms = uniform! { MyBlock: &buffer }; # } ``` ## Subroutines OpenGL allows the use of subroutines, which are like function pointers. Subroutines can be used to change the functionality of a shader program at runtime. This method is usually a lot faster than using multiple programs that are switched during execution. A subroutine uniform is unique per shader stage, and not per program. ```no_run #[macro_use] extern crate glium; # fn main() { # let display: glium::Display = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; # let texture: glium::texture::Texture2d = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; let program = glium::Program::from_source(&display, " #version 150 in vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } ", " #version 150 #extension GL_ARB_shader_subroutine : require out vec4 fragColor; subroutine vec4 modify_t(vec4 color); subroutine uniform modify_t modify_color; subroutine(modify_t) vec4 delete_r(vec4 color) { return vec4(0, color.g, color.b, color.a); } subroutine(modify_t) vec4 delete_b(vec4 color) { return vec4(color.r, color.g, 0, color.a); } void main() { vec4 white= vec4(1, 1, 1, 1); fragColor = modify_color(white); } ", None); let uniforms = uniform! { modify_color: ("delete_b", glium::program::ShaderStage::Fragment) }; # } ``` */ pub use self::buffer::UniformBuffer; pub use self::sampler::{SamplerWrapFunction, MagnifySamplerFilter, MinifySamplerFilter, DepthTextureComparison}; pub use self::sampler::{Sampler, SamplerBehavior}; pub use self::uniforms::{EmptyUniforms, UniformsStorage}; pub use self::value::{UniformValue, UniformType}; use std::error::Error; use std::fmt; use buffer::Content as BufferContent; use buffer::Buffer; use program; use program::BlockLayout; mod bind; mod buffer; mod sampler; mod uniforms; mod value; /// Object that contains the values of all the uniforms to bind to a program. /// /// Objects of this type can be passed to the `draw()` function. pub trait Uniforms { /// Calls the parameter once with the name and value of each uniform. fn visit_values<'a, F: FnMut(&str, UniformValue<'a>)>(&'a self, F); } /// Error about a block layout mismatch. #[derive(Clone, Debug)] pub enum LayoutMismatchError { /// There is a mismatch in the type of one element. TypeMismatch { /// Type expected by the shader. expected: UniformType, /// Type that you gave. obtained: UniformType, }, /// The expected layout is totally different from what we have. LayoutMismatch { /// Layout expected by the shader. expected: BlockLayout, /// Layout of the input. obtained: BlockLayout, }, /// The type of data is good, but there is a misalignment. OffsetMismatch { /// Expected offset of a member. expected: usize, /// Offset of the same member in the input. obtained: usize, }, /// There is a mismatch in a submember of this layout. /// /// This is kind of a hierarchy inside the `LayoutMismatchError`s. MemberMismatch { /// Name of the field. member: String, /// The sub-error. err: Box<LayoutMismatchError>, }, /// A field is missing in either the expected of the input data layout. MissingField { /// Name of the field. name: String, }, } impl Error for LayoutMismatchError { fn source(&self) -> Option<&(dyn Error + 'static)> { use self::LayoutMismatchError::*; match *self { MemberMismatch{ ref err, .. } => Some(err.as_ref()), _ => None, } } } impl fmt::Display for LayoutMismatchError { fn fmt(&self, fmt: &mut fmt::Formatter) -> Result<(), fmt::Error> { use self::LayoutMismatchError::*; let desc = match *self { TypeMismatch { .. } => "There is a mismatch in the type of one element", LayoutMismatch { .. } => "The expected layout is totally different from what we have", OffsetMismatch { .. } => "The type of data is good, but there is a misalignment", MemberMismatch { .. } => "There is a mismatch in a submember of this layout", MissingField { .. } => "A field is missing in either the expected of the input data layout", }; match *self { //duplicate Patternmatching, different Types can't be condensed TypeMismatch { ref expected, ref obtained } => write!( fmt, "{}, got: {:?}, expected: {:?}", desc, obtained, expected, ), LayoutMismatch { ref expected, ref obtained } => write!( fmt, "{}, got: {:?}, expected: {:?}", desc, obtained, expected, ), OffsetMismatch { ref expected, ref obtained } => write!( fmt, "{}, got: {}, expected: {}", desc, obtained, expected, ), MemberMismatch { ref member, ref err } => write!( fmt, "{}, {}: {}", desc, member, err, ), MissingField { ref name } => write!( fmt, "{}: {}", desc, name, ), } } } /// Value that can be used as the value of a uniform. /// /// This includes buffers and textures for example. pub trait AsUniformValue { /// Builds a `UniformValue`. fn as_uniform_value(&self) -> UniformValue; } // TODO: no way to bind a slice impl<'a, T: ?Sized> AsUniformValue for &'a Buffer<T> where T: UniformBlock + BufferContent { #[inline] fn as_uniform_value(&self) -> UniformValue { #[inline] fn f<T: ?Sized>(block: &program::UniformBlock) -> Result<(), LayoutMismatchError> where T: UniformBlock + BufferContent { // TODO: more checks? T::matches(&block.layout, 0) } UniformValue::Block(self.as_slice_any(), f::<T>) } } /// Objects that are suitable for being inside a uniform block or a SSBO. pub trait UniformBlock { // TODO: `: Copy`, but unsized structs don't impl `Copy` /// Checks whether the uniforms' layout matches the given block if `Self` starts at /// the given offset. fn matches(&BlockLayout, base_offset: usize) -> Result<(), LayoutMismatchError>; /// Builds the `BlockLayout` corresponding to the current object. fn build_layout(base_offset: usize) -> BlockLayout; } impl<T> UniformBlock for [T] where T: UniformBlock { fn matches(layout: &BlockLayout, base_offset: usize) -> Result<(), LayoutMismatchError> { if let &BlockLayout::Struct { ref members } = layout { if members.len() == 1 { return Self::matches(&members[0].1, base_offset); } } if let &BlockLayout::DynamicSizedArray { ref content } = layout { <T as UniformBlock>::matches(content, base_offset) .map_err(|err| { LayoutMismatchError::MemberMismatch { member: "<dynamic array content>".to_owned(), err: Box::new(err), } }) } else if let &BlockLayout::Array { ref content, .. } = layout { <T as UniformBlock>::matches(content, base_offset) .map_err(|err| { LayoutMismatchError::MemberMismatch { member: "<dynamic array content>".to_owned(), err: Box::new(err), } }) } else { Err(LayoutMismatchError::LayoutMismatch { expected: layout.clone(), obtained: <Self as UniformBlock>::build_layout(base_offset), }) } } #[inline] fn build_layout(base_offset: usize) -> BlockLayout { BlockLayout::DynamicSizedArray { content: Box::new(<T as UniformBlock>::build_layout(base_offset)), } } } macro_rules! impl_uniform_block_array { ($len:expr) => ( impl<T> UniformBlock for [T; $len] where T: UniformBlock { fn matches(layout: &program::BlockLayout, base_offset: usize) -> Result<(), LayoutMismatchError> { if let &BlockLayout::Struct { ref members } = layout { if members.len() == 1 { return Self::matches(&members[0].1, base_offset); } } if let &BlockLayout::Array { ref content, length } = layout { if let Err(err) = T::matches(content, base_offset) { return Err(LayoutMismatchError::MemberMismatch { member: "<array content>".to_owned(), err: Box::new(err), }); } if length != $len { return Err(LayoutMismatchError::LayoutMismatch { expected: layout.clone(), obtained: Self::build_layout(base_offset), }); } Ok(()) } else { Err(LayoutMismatchError::LayoutMismatch { expected: layout.clone(), obtained: Self::build_layout(base_offset), }) } } #[inline] fn build_layout(base_offset: usize) -> program::BlockLayout { BlockLayout::Array { content: Box::new(T::build_layout(base_offset)), length: $len, } } } ); } impl_uniform_block_array!(5); impl_uniform_block_array!(6); impl_uniform_block_array!(7); impl_uniform_block_array!(8); impl_uniform_block_array!(9); impl_uniform_block_array!(10); impl_uniform_block_array!(11); impl_uniform_block_array!(12); impl_uniform_block_array!(13); impl_uniform_block_array!(14); impl_uniform_block_array!(15); impl_uniform_block_array!(16); impl_uniform_block_array!(17); impl_uniform_block_array!(18); impl_uniform_block_array!(19); impl_uniform_block_array!(20); impl_uniform_block_array!(21); impl_uniform_block_array!(22); impl_uniform_block_array!(23); impl_uniform_block_array!(24); impl_uniform_block_array!(25); impl_uniform_block_array!(26); impl_uniform_block_array!(27); impl_uniform_block_array!(28); impl_uniform_block_array!(29); impl_uniform_block_array!(30); impl_uniform_block_array!(31); impl_uniform_block_array!(32); impl_uniform_block_array!(64); impl_uniform_block_array!(128); impl_uniform_block_array!(256); impl_uniform_block_array!(512); impl_uniform_block_array!(1024); impl_uniform_block_array!(2048); impl_uniform_block_array!(4096);