Files
ab_glyph_rasterizer
adler
adler32
andrew
bitflags
bytemuck
byteorder
calloop
cfg_if
color_quant
crc32fast
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_utils
deflate
dlib
downcast_rs
draw_state
either
event_loop
float
fnv
gfx
gfx_core
gfx_device_gl
gfx_gl
gfx_graphics
gfx_texture
gif
gl
glutin
glutin_egl_sys
glutin_glx_sys
glutin_window
graphics
graphics_api_version
image
input
instant
interpolation
iovec
jpeg_decoder
lazy_static
lazycell
libc
libloading
lock_api
log
maybe_uninit
memchr
memmap2
memoffset
miniz_oxide
mio
mio_extras
net2
nix
nom
num_cpus
num_integer
num_iter
num_rational
num_traits
once_cell
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
piston
piston_window
png
proc_macro2
quote
raw_window_handle
rayon
rayon_core
read_color
rusttype
same_file
scoped_threadpool
scoped_tls
scopeguard
serde
serde_derive
shader_version
shaders_graphics2d
colored
textured
textured_color
shared_library
slab
smallvec
smithay_client_toolkit
spin_sleep
syn
texture
tiff
ttf_parser
unicode_xid
vecmath
viewport
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
weezl
window
winit
x11_dl
xcursor
xdg
xml
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
use crate::Adler32;
use std::ops::{AddAssign, MulAssign, RemAssign};

impl Adler32 {
    pub(crate) fn compute(&mut self, bytes: &[u8]) {
        // The basic algorithm is, for every byte:
        //   a = (a + byte) % MOD
        //   b = (b + a) % MOD
        // where MOD = 65521.
        //
        // For efficiency, we can defer the `% MOD` operations as long as neither a nor b overflows:
        // - Between calls to `write`, we ensure that a and b are always in range 0..MOD.
        // - We use 32-bit arithmetic in this function.
        // - Therefore, a and b must not increase by more than 2^32-MOD without performing a `% MOD`
        //   operation.
        //
        // According to Wikipedia, b is calculated as follows for non-incremental checksumming:
        //   b = n×D1 + (n−1)×D2 + (n−2)×D3 + ... + Dn + n*1 (mod 65521)
        // Where n is the number of bytes and Di is the i-th Byte. We need to change this to account
        // for the previous values of a and b, as well as treat every input Byte as being 255:
        //   b_inc = n×255 + (n-1)×255 + ... + 255 + n*65520
        // Or in other words:
        //   b_inc = n*65520 + n(n+1)/2*255
        // The max chunk size is thus the largest value of n so that b_inc <= 2^32-65521.
        //   2^32-65521 = n*65520 + n(n+1)/2*255
        // Plugging this into an equation solver since I can't math gives n = 5552.18..., so 5552.
        //
        // On top of the optimization outlined above, the algorithm can also be parallelized with a
        // bit more work:
        //
        // Note that b is a linear combination of a vector of input bytes (D1, ..., Dn).
        //
        // If we fix some value k<N and rewrite indices 1, ..., N as
        //
        //   1_1, 1_2, ..., 1_k, 2_1, ..., 2_k, ..., (N/k)_k,
        //
        // then we can express a and b in terms of sums of smaller sequences kb and ka:
        //
        //   ka(j) := D1_j + D2_j + ... + D(N/k)_j where j <= k
        //   kb(j) := (N/k)*D1_j + (N/k-1)*D2_j + ... + D(N/k)_j where j <= k
        //
        //  a = ka(1) + ka(2) + ... + ka(k) + 1
        //  b = k*(kb(1) + kb(2) + ... + kb(k)) - 1*ka(2) - ...  - (k-1)*ka(k) + N
        //
        // We use this insight to unroll the main loop and process k=4 bytes at a time.
        // The resulting code is highly amenable to SIMD acceleration, although the immediate speedups
        // stem from increased pipeline parallelism rather than auto-vectorization.
        //
        // This technique is described in-depth (here:)[https://software.intel.com/content/www/us/\
        // en/develop/articles/fast-computation-of-fletcher-checksums.html]

        const MOD: u32 = 65521;
        const CHUNK_SIZE: usize = 5552 * 4;

        let mut a = u32::from(self.a);
        let mut b = u32::from(self.b);
        let mut a_vec = U32X4([0; 4]);
        let mut b_vec = a_vec;

        let (bytes, remainder) = bytes.split_at(bytes.len() - bytes.len() % 4);

        // iterate over 4 bytes at a time
        let chunk_iter = bytes.chunks_exact(CHUNK_SIZE);
        let remainder_chunk = chunk_iter.remainder();
        for chunk in chunk_iter {
            for byte_vec in chunk.chunks_exact(4) {
                let val = U32X4::from(byte_vec);
                a_vec += val;
                b_vec += a_vec;
            }
            b += CHUNK_SIZE as u32 * a;
            a_vec %= MOD;
            b_vec %= MOD;
            b %= MOD;
        }
        // special-case the final chunk because it may be shorter than the rest
        for byte_vec in remainder_chunk.chunks_exact(4) {
            let val = U32X4::from(byte_vec);
            a_vec += val;
            b_vec += a_vec;
        }
        b += remainder_chunk.len() as u32 * a;
        a_vec %= MOD;
        b_vec %= MOD;
        b %= MOD;

        // combine the sub-sum results into the main sum
        b_vec *= 4;
        b_vec.0[1] += MOD - a_vec.0[1];
        b_vec.0[2] += (MOD - a_vec.0[2]) * 2;
        b_vec.0[3] += (MOD - a_vec.0[3]) * 3;
        for &av in a_vec.0.iter() {
            a += av;
        }
        for &bv in b_vec.0.iter() {
            b += bv;
        }

        // iterate over the remaining few bytes in serial
        for &byte in remainder.iter() {
            a += u32::from(byte);
            b += a;
        }

        self.a = (a % MOD) as u16;
        self.b = (b % MOD) as u16;
    }
}

#[derive(Copy, Clone)]
struct U32X4([u32; 4]);

impl U32X4 {
    fn from(bytes: &[u8]) -> Self {
        U32X4([
            u32::from(bytes[0]),
            u32::from(bytes[1]),
            u32::from(bytes[2]),
            u32::from(bytes[3]),
        ])
    }
}

impl AddAssign<Self> for U32X4 {
    fn add_assign(&mut self, other: Self) {
        for (s, o) in self.0.iter_mut().zip(other.0.iter()) {
            *s += o;
        }
    }
}

impl RemAssign<u32> for U32X4 {
    fn rem_assign(&mut self, quotient: u32) {
        for s in self.0.iter_mut() {
            *s %= quotient;
        }
    }
}

impl MulAssign<u32> for U32X4 {
    fn mul_assign(&mut self, rhs: u32) {
        for s in self.0.iter_mut() {
            *s *= rhs;
        }
    }
}