1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
#![deny(missing_docs)] #![deny(unreachable_pub)] //! A [Piston 2D graphics](https://github.com/pistondevelopers/graphics) back-end using [gfx-rs](https://github.com/gfx-rs/gfx). //! //! Piston-Graphics is a generic library for 2D, part of the Piston ecosystem. //! The generic abstraction creates triangles that are sent to the back-end. //! Triangles are sent through the `Graphics` trait. //! //! ### How to use gfx_graphics //! //! If you are using the [piston_window](https://github.com/pistondevelopers/piston_window) //! library, a `Gfx2d` object is created for you. //! All you need to do is call `e.draw_2d(|c, g| { ... });` //! //! If you are not using a window wrapper, you need to create `Gfx2d` and `GfxGraphics`. //! //! 1. Create a `Gfx2d` object before the event loop //! 2. Call `Gfx2d::draw` with `args.viewport()` from the render event. //! //! Example: //! //! ```ignore //! let mut g2d = Gfx2d::new(api_version, &mut factory); //! let mut events = window.events(); //! while let Some(e) = events.next(&mut window) { //! if let Some(args) = e.render_args() { //! g2d.draw(&mut encoder, &output_color, &output_stencil, args.viewport(), |c, g| { //! ... //! } //! } //! } //! ``` //! //! For a working example, see "examples/draw_state.rs". //! //! The closure `|c, g|` passes a `Context` and `&mut GfxGraphics` object. //! `Context` contains viewport, transform and draw state information. //! //! When passing this to other functions, you usually write them as: //! //! ```ignore //! fn draw_something<G: Graphics>(c: &Context, g: &mut G) { //! ... //! } //! ``` //! //! The purpose is to make code reusable across Piston 2D back-ends. //! //! For more information, consult the documentation of Piston-Graphics. #[macro_use] extern crate gfx; extern crate draw_state; extern crate gfx_texture; extern crate graphics; extern crate shaders_graphics2d as shaders; extern crate shader_version; pub use gfx_texture::*; pub use back_end::{ Gfx2d, GfxGraphics }; // pub use glyph::Error as GlyphError; // pub use glyph::GlyphCache; /// Stores textures for text rendering. pub type GlyphCache<'a, F, R, C> = graphics::glyph_cache::rusttype::GlyphCache<'a, TextureContext<F, R, C>, Texture<R>>; mod back_end;