1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
use std::cell::Cell;
use std::sync::{Arc, Mutex};

use sctk::reexports::client::protocol::wl_output::WlOutput;

use sctk::window::{ConceptConfig, ConceptFrame, Decorations, Window};

use crate::dpi::{LogicalPosition, LogicalSize};

use crate::event::WindowEvent;
use crate::platform_impl::wayland::event_loop::WinitState;
use crate::platform_impl::wayland::seat::pointer::WinitPointer;
use crate::platform_impl::wayland::seat::text_input::TextInputHandler;
use crate::platform_impl::wayland::WindowId;
use crate::window::CursorIcon;

/// A request to SCTK window from Winit window.
#[derive(Debug, Clone)]
pub enum WindowRequest {
    /// Set fullscreen.
    ///
    /// Passing `None` will set it on the current monitor.
    Fullscreen(Option<WlOutput>),

    /// Unset fullscreen.
    UnsetFullscreen,

    /// Show cursor for the certain window or not.
    ShowCursor(bool),

    /// Change the cursor icon.
    NewCursorIcon(CursorIcon),

    /// Grab cursor.
    GrabCursor(bool),

    /// Maximize the window.
    Maximize(bool),

    /// Minimize the window.
    Minimize,

    /// Request decorations change.
    Decorate(bool),

    /// Make the window resizeable.
    Resizeable(bool),

    /// Set the title for window.
    Title(String),

    /// Min size.
    MinSize(Option<LogicalSize<u32>>),

    /// Max size.
    MaxSize(Option<LogicalSize<u32>>),

    /// New frame size.
    FrameSize(LogicalSize<u32>),

    /// Set IME window position.
    IMEPosition(LogicalPosition<u32>),

    /// Redraw was requested.
    Redraw,

    /// A new theme for a concept frame was requested.
    Theme(ConceptConfig),

    /// Window should be closed.
    Close,
}

/// Pending update to a window from SCTK window.
#[derive(Debug, Clone, Copy)]
pub struct WindowUpdate {
    /// New window size.
    pub size: Option<LogicalSize<u32>>,

    /// New scale factor.
    pub scale_factor: Option<i32>,

    /// Whether `redraw` was requested.
    pub redraw_requested: bool,

    /// Wether the frame should be refreshed.
    pub refresh_frame: bool,

    /// Close the window.
    pub close_window: bool,
}

impl WindowUpdate {
    pub fn new() -> Self {
        Self {
            size: None,
            scale_factor: None,
            redraw_requested: false,
            refresh_frame: false,
            close_window: false,
        }
    }

    pub fn take(&mut self) -> Self {
        let size = self.size.take();
        let scale_factor = self.scale_factor.take();

        let redraw_requested = self.redraw_requested;
        self.redraw_requested = false;

        let refresh_frame = self.refresh_frame;
        self.refresh_frame = false;

        let close_window = self.close_window;
        self.close_window = false;

        Self {
            size,
            scale_factor,
            redraw_requested,
            refresh_frame,
            close_window,
        }
    }
}

/// A handle to perform operations on SCTK window
/// and react to events.
pub struct WindowHandle {
    /// An actual window.
    pub window: Window<ConceptFrame>,

    /// The current size of the window.
    pub size: Arc<Mutex<LogicalSize<u32>>>,

    /// A pending requests to SCTK window.
    pub pending_window_requests: Arc<Mutex<Vec<WindowRequest>>>,

    /// Current cursor icon.
    pub cursor_icon: Cell<CursorIcon>,

    /// Visible cursor or not.
    cursor_visible: Cell<bool>,

    /// Cursor confined to the surface.
    confined: Cell<bool>,

    /// Pointers over the current surface.
    pointers: Vec<WinitPointer>,

    /// Text inputs on the current surface.
    text_inputs: Vec<TextInputHandler>,
}

impl WindowHandle {
    pub fn new(
        window: Window<ConceptFrame>,
        size: Arc<Mutex<LogicalSize<u32>>>,
        pending_window_requests: Arc<Mutex<Vec<WindowRequest>>>,
    ) -> Self {
        Self {
            window,
            size,
            pending_window_requests,
            cursor_icon: Cell::new(CursorIcon::Default),
            confined: Cell::new(false),
            cursor_visible: Cell::new(true),
            pointers: Vec::new(),
            text_inputs: Vec::new(),
        }
    }

    pub fn set_cursor_grab(&self, grab: bool) {
        // The new requested state matches the current confine status, return.
        if self.confined.get() == grab {
            return;
        }

        self.confined.replace(grab);

        for pointer in self.pointers.iter() {
            if self.confined.get() {
                let surface = self.window.surface();
                pointer.confine(&surface);
            } else {
                pointer.unconfine();
            }
        }
    }

    /// Pointer appeared over the window.
    pub fn pointer_entered(&mut self, pointer: WinitPointer) {
        let position = self.pointers.iter().position(|p| *p == pointer);

        if position.is_none() {
            if self.confined.get() {
                let surface = self.window.surface();
                pointer.confine(&surface);
            }
            self.pointers.push(pointer);
        }

        // Apply the current cursor style.
        self.set_cursor_visible(self.cursor_visible.get());
    }

    /// Pointer left the window.
    pub fn pointer_left(&mut self, pointer: WinitPointer) {
        let position = self.pointers.iter().position(|p| *p == pointer);

        if let Some(position) = position {
            let pointer = self.pointers.remove(position);

            // Drop the confined pointer.
            if self.confined.get() {
                pointer.unconfine();
            }
        }
    }

    pub fn text_input_entered(&mut self, text_input: TextInputHandler) {
        if self
            .text_inputs
            .iter()
            .find(|t| *t == &text_input)
            .is_none()
        {
            self.text_inputs.push(text_input);
        }
    }

    pub fn text_input_left(&mut self, text_input: TextInputHandler) {
        if let Some(position) = self.text_inputs.iter().position(|t| *t == text_input) {
            self.text_inputs.remove(position);
        }
    }

    pub fn set_ime_position(&self, position: LogicalPosition<u32>) {
        // XXX This won't fly unless user will have a way to request IME window per seat, since
        // the ime windows will be overlapping, but winit doesn't expose API to specify for
        // which seat we're setting IME position.
        let (x, y) = (position.x as i32, position.y as i32);
        for text_input in self.text_inputs.iter() {
            text_input.set_ime_position(x, y);
        }
    }

    pub fn set_cursor_visible(&self, visible: bool) {
        self.cursor_visible.replace(visible);
        let cursor_icon = match visible {
            true => Some(self.cursor_icon.get()),
            false => None,
        };

        for pointer in self.pointers.iter() {
            pointer.set_cursor(cursor_icon)
        }
    }

    pub fn set_cursor_icon(&self, cursor_icon: CursorIcon) {
        self.cursor_icon.replace(cursor_icon);

        if !self.cursor_visible.get() {
            return;
        }

        for pointer in self.pointers.iter() {
            pointer.set_cursor(Some(cursor_icon));
        }
    }
}

#[inline]
pub fn handle_window_requests(winit_state: &mut WinitState) {
    let window_map = &mut winit_state.window_map;
    let window_updates = &mut winit_state.window_updates;
    let mut windows_to_close: Vec<WindowId> = Vec::new();

    // Process the rest of the events.
    for (window_id, window_handle) in window_map.iter_mut() {
        let mut requests = window_handle.pending_window_requests.lock().unwrap();
        for request in requests.drain(..) {
            match request {
                WindowRequest::Fullscreen(fullscreen) => {
                    window_handle.window.set_fullscreen(fullscreen.as_ref());
                }
                WindowRequest::UnsetFullscreen => {
                    window_handle.window.unset_fullscreen();
                }
                WindowRequest::ShowCursor(show_cursor) => {
                    window_handle.set_cursor_visible(show_cursor);
                }
                WindowRequest::NewCursorIcon(cursor_icon) => {
                    window_handle.set_cursor_icon(cursor_icon);
                }
                WindowRequest::IMEPosition(position) => {
                    window_handle.set_ime_position(position);
                }
                WindowRequest::GrabCursor(grab) => {
                    window_handle.set_cursor_grab(grab);
                }
                WindowRequest::Maximize(maximize) => {
                    if maximize {
                        window_handle.window.set_maximized();
                    } else {
                        window_handle.window.unset_maximized();
                    }
                }
                WindowRequest::Minimize => {
                    window_handle.window.set_minimized();
                }
                WindowRequest::Decorate(decorate) => {
                    let decorations = match decorate {
                        true => Decorations::FollowServer,
                        false => Decorations::None,
                    };

                    window_handle.window.set_decorate(decorations);

                    // We should refresh the frame to apply decorations change.
                    let window_update = window_updates.get_mut(&window_id).unwrap();
                    window_update.refresh_frame = true;
                }
                WindowRequest::Resizeable(resizeable) => {
                    window_handle.window.set_resizable(resizeable);

                    // We should refresh the frame to update button state.
                    let window_update = window_updates.get_mut(&window_id).unwrap();
                    window_update.refresh_frame = true;
                }
                WindowRequest::Title(title) => {
                    window_handle.window.set_title(title);

                    // We should refresh the frame to draw new title.
                    let window_update = window_updates.get_mut(&window_id).unwrap();
                    window_update.refresh_frame = true;
                }
                WindowRequest::MinSize(size) => {
                    let size = size.map(|size| (size.width, size.height));
                    window_handle.window.set_min_size(size);

                    let window_update = window_updates.get_mut(&window_id).unwrap();
                    window_update.redraw_requested = true;
                }
                WindowRequest::MaxSize(size) => {
                    let size = size.map(|size| (size.width, size.height));
                    window_handle.window.set_max_size(size);

                    let window_update = window_updates.get_mut(&window_id).unwrap();
                    window_update.redraw_requested = true;
                }
                WindowRequest::FrameSize(size) => {
                    // Set new size.
                    window_handle.window.resize(size.width, size.height);

                    // We should refresh the frame after resize.
                    let window_update = window_updates.get_mut(&window_id).unwrap();
                    window_update.refresh_frame = true;
                }
                WindowRequest::Redraw => {
                    let window_update = window_updates.get_mut(&window_id).unwrap();
                    window_update.redraw_requested = true;
                }
                WindowRequest::Theme(concept_config) => {
                    window_handle.window.set_frame_config(concept_config);

                    // We should refresh the frame to apply new theme.
                    let window_update = window_updates.get_mut(&window_id).unwrap();
                    window_update.refresh_frame = true;
                }
                WindowRequest::Close => {
                    // The window was requested to be closed.
                    windows_to_close.push(*window_id);

                    // Send event that the window was destroyed.
                    let event_sink = &mut winit_state.event_sink;
                    event_sink.push_window_event(WindowEvent::Destroyed, *window_id);
                }
            };
        }
    }

    // Close the windows.
    for window in windows_to_close {
        let _ = window_map.remove(&window);
        let _ = window_updates.remove(&window);
    }
}