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//! Contains all types used to describe the input events that `Widget`s may handle. //! //! The two primary types of this module are: //! //! - `Input`: conrod's input type passed by the user to `Ui::handle_event` in order to drive the //! `Ui`. //! - `Event`: enumerates all possible events interpreted by conrod that may be propagated to //! widgets. //! //! The Event System //! ---------------- //! //! Conrod's event system looks like this: //! //! *Input -> Ui -> Event -> Widget* //! //! The **Ui** receives **Input**s such as `Press` and `Release` via the `Ui::handle_event` method. //! It interprets these **Input**s to create higher-level **Event**s such as `DoubleClick`, //! `WidgetCapturesKeyboard`, etc. These **Event**s are stored and then fed to each **Widget** when //! `Ui::set_widgets` is called. At the end of `Ui::set_widgets` the stored **Event**s are flushed //! ready for the next incoming **Input**s. //! //! Conrod uses the `pistoncore-input` crate's `Input` type. There are a few reasons for this: //! //! 1. This `Input` type already provides a number of useful variants of events that we wish to //! provide and handle within conrod, and we do not yet see any great need to re-write it and //! duplicate code. //! 2. The `Input` type is already compatible with all `pistoncore-window` backends including //! `glfw_window`, `sdl2_window` and `glutin_window`. That said, co-ordinates and scroll //! directions may need to be translated to conrod's orientation. //! 3. The `pistoncore-input` crate also provides a `GenericEvent` trait which allows us to easily //! provide a blanket implementation of `ToRawEvent` for all event types that already implement //! this trait. //! //! Because we use the `pistoncore-input` `Event` type, we also re-export its associated data //! types (`Button`, `ControllerAxisArgs`, `Key`, etc). use input; use position::{Dimensions, Point}; use utils::vec2_sub; use widget; /// The event type that is used by conrod to track inputs from the world. Events yielded by polling /// window backends should be converted to this type. This can be thought of as the event type /// which is supplied by the window backend to drive the state of the `Ui` forward. /// /// This type is solely used within the `Ui::handle_event` method. The `Input` events are /// interpreted to create higher level `Event`s (such as DoubleClick, WidgetCapturesKeyboard, etc) /// which are stored for later processing by `Widget`s, which will occur during the call to /// `Ui::set_widgets`. /// /// **Note:** `Input` events that contain co-ordinates must be oriented with (0, 0) at the middle /// of the window with the *y* axis pointing upwards (Cartesian co-ordinates). All co-ordinates and /// dimensions must be given as `Scalar` (DPI agnostic) values. Many windows provide coordinates /// with the origin in the top left with *y* pointing down, so you might need to translate these /// co-ordinates when converting to this event. Also be sure to invert the *y* axis of MouseScroll /// events. #[derive(Clone, Debug, PartialEq)] pub enum Input { /// A button on some input device was pressed. Press(input::Button), /// A button on some input device was released. Release(input::Button), /// The window was received to the given dimensions. Resize(f64, f64), /// Some motion input was received (e.g. moving mouse or joystick axis). Motion(input::Motion), /// Input from a touch surface/screen. Touch(input::Touch), /// Text input was received, usually via the keyboard. Text(String), /// The window was focused or lost focus. Focus(bool), /// The backed requested to redraw. Redraw, } /// Enum containing all the events that the `Ui` may provide. #[derive(Clone, PartialEq, Debug)] pub enum Event { /// Represents a raw `input::Input` event. Raw(Input), /// Events that have been interpreted from `backend::RawEvent`s by the `Ui`. /// /// Most events usually Ui(Ui) } /// Represents all events interpreted by the `Ui`. #[derive(Clone, PartialEq, Debug)] pub enum Ui { /// Entered text, along with the widget that was capturing the keyboard at the time. Text(Option<widget::Id>, Text), /// Some button was pressed, along with the widget that was capturing the device whose button /// was pressed. Press(Option<widget::Id>, Press), /// Some button was released, along with the widget that was capturing the device whose button /// was released. Release(Option<widget::Id>, Release), /// Represents all forms of motion input, alongside with the widget that was capturing the /// mouse at the time. Motion(Option<widget::Id>, Motion), /// Interaction with a touch screen/surface. Touch(Option<widget::Id>, input::Touch), /// The window's dimensions were resized. WindowResized(Dimensions), /// Represents a pointing device being pressed and subsequently released while over the same /// location. Click(Option<widget::Id>, Click), /// Two `Click` events with the same `button` and `xy` occurring within a duration that is less /// that the `theme.double_click_threshold`. DoubleClick(Option<widget::Id>, DoubleClick), /// A user tapped a touch screen/surface. Tap(Option<widget::Id>, Tap), /// Represents a pointing device button being pressed and a subsequent movement of the mouse. Drag(Option<widget::Id>, Drag), /// A generic scroll event. /// /// `Scroll` does not necessarily have to get created by a mouse wheel, it could be generated /// from a keypress, or as a response to handling some other event. /// /// Received `Scroll` events are first applied to all scrollable widgets under the mouse from /// top to bottom. The remainder will then be applied to either 1. whatever widget captures the /// device from which the scroll was emitted or 2. whatever widget was specified. Scroll(Option<widget::Id>, Scroll), /// Indicates that the given widget has captured the given user input source. WidgetCapturesInputSource(widget::Id, input::Source), /// Indicates that the given widget has released the given user input source. WidgetUncapturesInputSource(widget::Id, input::Source), } /// Events that apply to a specific widget. /// /// Rather than delivering entire `event::Event`s to the widget (with a lot of redundant /// information), this `event::Widget` is used as a refined, widget-specific event. /// /// All `Widget` event co-ordinates will be relative to the centre of the `Widget` to which they /// are delivered. #[derive(Clone, PartialEq, Debug)] pub enum Widget { /// Entered text. Text(Text), /// Represents all forms of motion input. Motion(Motion), /// Interaction with a touch screen. Touch(input::Touch), /// Some button was pressed. Press(Press), /// Some button was released. Release(Release), /// Represents a pointing device being pressed and subsequently released while over the same /// location. Click(Click), /// Two `Click` events with the same `button` and `xy` occurring within a duration that is less /// that the `theme.double_click_threshold`. DoubleClick(DoubleClick), /// A user tapped the widget on a touch screen/surface. Tap(Tap), /// Represents a pointing device button being pressed and a subsequent movement of the mouse. Drag(Drag), /// Represents the amount of scroll that has been applied to this widget. Scroll(Scroll), /// The window's dimensions were resized. WindowResized(Dimensions), /// The widget has captured the given input source. CapturesInputSource(input::Source), /// The widget has released the input source from capturing. UncapturesInputSource(input::Source), } /// Contains all relevant information for a Text event. #[derive(Clone, PartialEq, Debug)] pub struct Text { /// All text that was entered as a part of the event. pub string: String, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all relevant information for a Motion event. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Motion { /// The type of `Motion` that occurred. pub motion: input::Motion, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// The different kinds of `Button`s that may be `Press`ed or `Release`d. #[derive(Copy, Clone, PartialEq, Debug)] pub enum Button { /// A keyboard button. Keyboard(input::Key), /// A mouse button along with the location at which it was `Press`ed/`Release`d. Mouse(input::MouseButton, Point), /// A controller button. Controller(input::ControllerButton), } /// Contains all relevant information for a Press event. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Press { /// The `Button` that was pressed. pub button: Button, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all relevant information for the event where a mouse button was pressed. #[derive(Copy, Clone, PartialEq, Debug)] pub struct MousePress { /// The mouse button that was pressed. pub button: input::MouseButton, /// The location at which the mouse was pressed. pub xy: Point, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all relevant information for the event where a keyboard button was pressed. #[derive(Copy, Clone, PartialEq, Debug)] pub struct KeyPress { /// The key that was pressed. pub key: input::Key, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all relevant information for a Release event. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Release { /// The `Button` that was released. pub button: Button, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all relevant information for the event where a mouse button was released. #[derive(Copy, Clone, PartialEq, Debug)] pub struct MouseRelease { /// The mouse button that was released. pub button: input::MouseButton, /// The location at which the mouse was released. pub xy: Point, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all relevant information for the event where a keyboard button was release. #[derive(Copy, Clone, PartialEq, Debug)] pub struct KeyRelease { /// The key that was release. pub key: input::Key, /// The modifier keys that were down at the time. pub modifiers: input::keyboard::ModifierKey, } /// Contains all the relevant information for a mouse drag. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Drag { /// Which mouse button was being held during the drag pub button: input::MouseButton, /// The point from which the current series of drag events began. /// /// This will be the position of the pointing device whenever the dragging press began. pub origin: Point, /// The point from which this drag event began. pub from: Point, /// The point at which this drag event ended. pub to: Point, /// The magnitude of the vector between `from` and `to`. pub delta_xy: Point, /// The magnitude of the vector between `origin` and `to`. pub total_delta_xy: Point, /// Which modifier keys are being held during the mouse drag. pub modifiers: input::keyboard::ModifierKey, } /// Contains all the relevant information for a mouse click. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Click { /// Which mouse button was clicked pub button: input::MouseButton, /// The position at which the mouse was released. pub xy: Point, /// Which modifier keys, if any, that were being held down when the user clicked pub modifiers: input::keyboard::ModifierKey, } /// Contains all the relevant information for a double click. /// /// When handling this event, be sure to check that you are handling the intended `button` too. #[derive(Copy, Clone, PartialEq, Debug)] pub struct DoubleClick { /// Which mouse button was clicked pub button: input::MouseButton, /// The position at which the mouse was released. pub xy: Point, /// Which modifier keys, if any, that were being held down when the user clicked pub modifiers: input::keyboard::ModifierKey, } /// All relevant information for a touch-screen tap event. #[derive(Copy, Clone, PartialEq, Debug)] pub struct Tap { /// The unique identifier of the source of the touch. pub id: input::touch::Id, /// The position at which the finger left the screen. pub xy: Point, } /// Holds all the relevant information about a scroll event #[derive(Copy, Clone, PartialEq, Debug)] pub struct Scroll { /// The amount of scroll along the x axis. pub x: f64, /// The amount of scroll along the y axis. pub y: f64, /// Which modifier keys, if any, that were being held down while the scroll occured pub modifiers: input::keyboard::ModifierKey, } impl Motion { /// Returns a copy of the `Motion` relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Motion { let motion = match self.motion { input::Motion::MouseCursor { x, y } => input::Motion::MouseCursor { x: x - xy[0], y: y - xy[1] }, motion => motion, }; Motion { motion: motion, ..*self } } } impl Button { /// Returns a copy of the Button relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Button { match *self { Button::Mouse(m_button, self_xy) => Button::Mouse(m_button, vec2_sub(self_xy, xy)), button => button, } } } impl Press { /// Returns a copy of the Press relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Press { Press { button: self.button.relative_to(xy), ..*self } } /// If the `Press` event represents the pressing of a mouse button, return `Some`. pub fn mouse(self) -> Option<MousePress> { match self.button { Button::Mouse(button, xy) => Some(MousePress { button: button, xy: xy, modifiers: self.modifiers, }), _ => None, } } /// If the `Press` event represents the pressing of keyboard button, return `Some`. pub fn key(self) -> Option<KeyPress> { match self.button { Button::Keyboard(key) => Some(KeyPress { key: key, modifiers: self.modifiers, }), _ => None, } } } impl Release { /// Returns a copy of the Release relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Release { Release { button: self.button.relative_to(xy), ..*self } } /// If the `Release` event represents the releasing of a mouse button, return `Some`. pub fn mouse(self) -> Option<MouseRelease> { match self.button { Button::Mouse(button, xy) => Some(MouseRelease { button: button, xy: xy, modifiers: self.modifiers, }), _ => None, } } /// If the `Release` event represents the release of keyboard button, return `Some`. pub fn key(self) -> Option<KeyRelease> { match self.button { Button::Keyboard(key) => Some(KeyRelease { key: key, modifiers: self.modifiers, }), _ => None, } } } impl Tap { /// Returns a copy of the `Tap` relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Self { Tap { xy: vec2_sub(self.xy, xy), ..*self } } } impl Click { /// Returns a copy of the Click relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Click { Click { xy: vec2_sub(self.xy, xy), ..*self } } } impl DoubleClick { /// Returns a copy of the DoubleClick relative to the given `xy` pub fn relative_to(&self, xy: Point) -> DoubleClick { DoubleClick { xy: vec2_sub(self.xy, xy), ..*self } } } impl Drag { /// Returns a copy of the Drag relative to the given `xy` pub fn relative_to(&self, xy: Point) -> Drag { Drag{ origin: vec2_sub(self.origin, xy), from: vec2_sub(self.from, xy), to: vec2_sub(self.to, xy), ..*self } } } impl From<input::Motion> for Input { fn from(motion: input::Motion) -> Self { Input::Motion(motion) } } impl From<input::Touch> for Input { fn from(touch: input::Touch) -> Self { Input::Touch(touch) } } impl From<Ui> for Event { fn from(ui: Ui) -> Self { Event::Ui(ui) } } impl From<Input> for Event { fn from(input: Input) -> Self { Event::Raw(input) } } impl From<Text> for Widget { fn from(text: Text) -> Self { Widget::Text(text) } } impl From<Motion> for Widget { fn from(motion: Motion) -> Self { Widget::Motion(motion) } } impl From<input::Touch> for Widget { fn from(touch: input::Touch) -> Self { Widget::Touch(touch) } } impl From<Press> for Widget { fn from(press: Press) -> Self { Widget::Press(press) } } impl From<Release> for Widget { fn from(release: Release) -> Self { Widget::Release(release) } } impl From<Click> for Widget { fn from(click: Click) -> Self { Widget::Click(click) } } impl From<DoubleClick> for Widget { fn from(double_click: DoubleClick) -> Self { Widget::DoubleClick(double_click) } } impl From<Tap> for Widget { fn from(tap: Tap) -> Self { Widget::Tap(tap) } } impl From<Scroll> for Widget { fn from(scroll: Scroll) -> Self { Widget::Scroll(scroll) } } impl From<Drag> for Widget { fn from(drag: Drag) -> Self { Widget::Drag(drag) } }