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//! A widget for viewing and controlling graph structures. use {color, widget, Color, Colorable, Point, Positionable, Scalar, Widget, Ui, UiCell}; use std::any::{Any, TypeId}; use std::cell::Cell; use std::collections::{HashMap, VecDeque}; use std::hash::Hash; use std::marker::PhantomData; use std::ops::{Deref, DerefMut}; use std::sync::{Arc, Mutex, Weak}; use utils::{iter_diff, IterDiff}; pub use self::node::{Node, SocketLayout, SocketSide}; pub mod node; /// Traits required by types that may be used as a graph node identifier. /// /// This trait has a blanket implementation for all types that satisfy the bounds. pub trait NodeId: 'static + Copy + Clone + PartialEq + Eq + Hash + Send {} impl<T> NodeId for T where T: 'static + Copy + Clone + PartialEq + Eq + Hash + Send {} /// Stores the layout of all nodes within the graph. /// /// All positions are relative to the centre of the `Graph` widget. /// /// Nodes can be moved by #[derive(Clone, Debug, PartialEq)] pub struct Layout<NI> where NI: Eq + Hash, { map: HashMap<NI, Point>, } impl<NI> Deref for Layout<NI> where NI: NodeId, { type Target = HashMap<NI, Point>; fn deref(&self) -> &Self::Target { &self.map } } impl<NI> DerefMut for Layout<NI> where NI: NodeId, { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.map } } /// A widget used for visualising and manipulating **Graph** types. #[derive(Clone, Debug, WidgetCommon_)] pub struct Graph<'a, N, E> where N: Iterator, N::Item: NodeId, E: Iterator<Item=(NodeSocket<N::Item>, NodeSocket<N::Item>)>, { /// Data necessary and common for all widget builder types. #[conrod(common_builder)] pub common: widget::CommonBuilder, /// Unique styling for the **Graph**. pub style: Style, /// All nodes within the graph that the widget is to represent. pub nodes: N, /// All edges within the graph. pub edges: E, /// The position of each node within the graph. pub layout: &'a Layout<N::Item>, } /// Unique styling for the **BorderedRectangle** widget. #[derive(Copy, Clone, Debug, Default, PartialEq, WidgetStyle_)] pub struct Style { /// Shape styling for the inner rectangle. #[conrod(default = "color::TRANSPARENT")] pub background_color: Option<Color>, } widget_ids! { struct Ids { // The rectangle over which all nodes are placed. background, } } /// Unique state for the `Graph`. pub struct State<NI> where NI: NodeId, { ids: Ids, shared: Arc<Mutex<Shared<NI>>>, } // State shared between the **Graph**'s **State** and the returned **Session**. struct Shared<NI> where NI: NodeId, { // A queue of events collected during `set` so that they may be emitted during // **SessionEvents**. events: VecDeque<Event<NI>>, // A mapping from node IDs to their data. nodes: HashMap<NI, NodeInner>, // A list of indices, one for each node in the graph. node_ids: Vec<NI>, // A list of all edges where (a, b) represents the directed edge a -> b. edges: Vec<(NodeSocket<NI>, NodeSocket<NI>)>, // A map from type identifiers to available `widget::Id`s for those types. widget_id_map: WidgetIdMap<NI>, } // A type for managing the input and output socket layouts. #[derive(Copy, Clone, Debug)] struct SocketLayouts { input: SocketLayout, output: SocketLayout, } // A list of `widget::Id`s for a specific type. #[derive(Default)] struct TypeWidgetIds { // The index of the next `widget::Id` to use for this type. next_index: usize, // The list of widget IDs. widget_ids: Vec<widget::Id>, } impl TypeWidgetIds { // Return the next `widget::Id` for a widget of the given type. // // If there are no more `Id`s available for the type, a new one will be generated from the // given `widget::id::Generator`. fn next_id(&mut self, generator: &mut widget::id::Generator) -> widget::Id { loop { match self.widget_ids.get(self.next_index).map(|&id| id) { None => self.widget_ids.push(generator.next()), Some(id) => { self.next_index += 1; break id; } } } } } // A mapping from types to their list of IDs. #[derive(Default)] struct WidgetIdMap<NI> where NI: NodeId, { // A map from types to their available `widget::Id`s type_widget_ids: HashMap<TypeId, TypeWidgetIds>, // A map from node IDs to their `widget::Id`. // // This is cleared at the end of each `Widget::update` and filled during the `Node` // instantiation phase. node_widget_ids: HashMap<NI, widget::Id>, } impl<NI> WidgetIdMap<NI> where NI: NodeId, { // Resets the index for every `TypeWidgetIds` list to `0`. // // This should be called at the beginning of the `Graph` update to ensure each widget // receives a unique ID. If this is not called, the graph will request more and more // `widget::Id`s every update and quickly bloat the `Ui`'s inner widget graph. fn reset_indices(&mut self) { for type_widget_ids in self.type_widget_ids.values_mut() { type_widget_ids.next_index = 0; } } // Clears the `node_id` -> `widget_id` mappings so that they may be recreated during the next // node instantiation stage. fn clear_node_mappings(&mut self) { self.node_widget_ids.clear(); } // Return the next `widget::Id` for a widget of the given type. // // If there are no more `Id`s available for the type, a new one will be generated from the // given `widget::id::Generator`. fn next_id_for_node<T>(&mut self, node_id: NI, generator: &mut widget::id::Generator) -> widget::Id where T: Any, { let type_id = TypeId::of::<T>(); let type_widget_ids = self.type_widget_ids.entry(type_id).or_insert_with(TypeWidgetIds::default); let widget_id = type_widget_ids.next_id(generator); self.node_widget_ids.insert(node_id, widget_id); widget_id } // Return the next `widget::Id` for a widget of the given type. // // If there are no more `Id`s available for the type, a new one will be generated from the // given `widget::id::Generator`. fn next_id_for_edge<T>(&mut self, generator: &mut widget::id::Generator) -> widget::Id where T: Any, { let type_id = TypeId::of::<T>(); let type_widget_ids = self.type_widget_ids.entry(type_id).or_insert_with(TypeWidgetIds::default); let widget_id = type_widget_ids.next_id(generator); widget_id } } /// An interaction has caused some event to occur. // // TODO: // // - Hovered near outlet. // - Edge end hovered near an outlet? #[derive(Clone, Debug, PartialEq)] pub enum Event<NI> { /// Events associated with nodes. Node(NodeEvent<NI>), /// Events associated with edges. Edge(EdgeEvent<NI>), } /// Represents a socket connection on a node. /// /// Assumed to be either an input or output socket based on its usage within a tuple. E.g. given /// two sockets *(a, b)*, socket *a*'s `socket_index` refers its index within `a`'s ***output*** /// socket list, while *b*'s refers its index within `b`'s ***input*** socket list. #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)] pub struct NodeSocket<NI> { /// The unique identifier for the node. pub id: NI, /// The index of the socket on one side of the node. /// /// E.g. if the socket is the 3rd output socket, index would be `2`. pub socket_index: usize, } /// Events related to adding and removing nodes. #[derive(Copy, Clone, Debug, PartialEq)] pub enum NodeEvent<NI> { /// The user attempted to remove the node with the given identifier. Remove(NI), /// The widget used to represent this `Node` has been dragged. Dragged { /// Unique identifier of the node being dragged. node_id: NI, /// The origin of the drag relative to the `Graph` widget position. from: Point, /// The end of the drag relative to the `Graph` widget position. to: Point, }, } /// Events related to adding and removing edges. #[derive(Copy, Clone, Debug, PartialEq, Eq)] #[allow(missing_docs)] pub enum EdgeEvent<NI> { /// The user has pressed the given node socket with the left mouse button to begin creating an /// edge. AddStart(NodeSocket<NI>), /// The user has attempted to create an edge between the two given node sockets. Add { start: NodeSocket<NI>, end: NodeSocket<NI>, }, /// The user has cancelled creating an edge from the given socket. Cancelled(NodeSocket<NI>), /// The user has attempted to remove the edge connecting the two given sockets. Remove { start: NodeSocket<NI>, end: NodeSocket<NI>, }, } /// The camera used to view the graph. /// /// The camera supports 2D positioning and zoom. #[derive(Copy, Clone, Debug, Default, PartialEq)] pub struct Camera { // The position of the camera over the floorplan. // // [0.0, 0.0] - the centre of the graph. point: Point, // The higher the zoom, the closer the floorplan appears. // // The zoom can be multiplied by a distance in metres to get the equivalent distance as a GUI // scalar value. // // 1.0 - Original resolution. // 0.5 - 50% view. zoom: Scalar, } /// A context for moving through the modes of graph widget instantiation in a type-safe manner. /// /// The **Session** is shared between 3 stages: /// /// 1. **SessionEvents**: Emit all graph events that have occurred since the last instantiation. /// 2. **SessionNodes**: Instantiate all node widgets in the graph. /// 3. **SessionEdges**: Instantiate all edge widgets in the graph. /// /// NOTE: This should allow for different instantiation orders, e.g: nodes then edges, all /// connected components in topo order, edges then nodes, etc. pub struct Session<NI: NodeId> { // The unique identifier used to instantiate the graph widget. graph_id: widget::Id, // State shared with the `Graph` widget. shared: Weak<Mutex<Shared<NI>>>, } /// The first stage of the graph's **Session** event. pub struct SessionEvents<NI: NodeId> { session: Session<NI>, } /// The second stage of the graph's **Session** event. pub struct SessionNodes<NI: NodeId> { session: Session<NI>, } /// The third stage of the graph's **Session** event. pub struct SessionEdges<NI: NodeId> { session: Session<NI>, } /// An iterator yielding all pending events. pub struct Events<'a, NI: NodeId> { shared: Arc<Mutex<Shared<NI>>>, // Bind the lifetime to the `SessionEvents` so the user can't leak the `Shared` state. lifetime: PhantomData<&'a ()>, } /// An iterator-like type yielding a `NodeContext` for every node in the graph. /// /// Each `NodeContext` can be used for instantiating a widget for each node in the graph. pub struct Nodes<'a, NI: 'a + NodeId> { // Index into the `node_ids`, indicating which node we're up to. index: usize, shared: Arc<Mutex<Shared<NI>>>, // The `widget::Id` of the parent graph widget. graph_id: widget::Id, // Bind the lifetime to the `SessionNodes` so the user can't leak the `Shared` state. lifetime: PhantomData<&'a NI>, } // Node data stored within the #[derive(Copy, Clone)] struct NodeInner { point: Point, } /// A context for a node yielded during the node instantiation stage. /// /// This type can be used to: /// /// 1. Get the position of the node via `point()`. /// 2. Get the ID for this node via `node_id()`. /// 3. Convert into a `NodeWidget` ready for instantiation within the `Ui` via `widget(a_widget)`. pub struct NodeContext<'a, NI: 'a + NodeId> { node_id: NI, point: Point, // The `widget::Id` of the `NodeContext`'s parent `Graph` widget. graph_id: widget::Id, shared: Arc<Mutex<Shared<NI>>>, // Bind the lifetime to the `SessionNodes` so the user can't leak the `Shared` state. lifetime: PhantomData<&'a NI>, } /// Returned when a `NodeContext` is assigned a widget. /// /// This intermediary type allows for accessing the `widget::Id` before the widget itself is /// instantiated. pub struct NodeWidget<'a, NI: 'a + NodeId, W> { node: NodeContext<'a, NI>, widget: W, // `None` if not yet requested the `WidgetIdMap`. `Some` if it has. widget_id: Cell<Option<widget::Id>>, } /// An iterator-like type yielding a `NodeContext` for every node in the graph. /// /// Each `NodeContext` can be used for instantiating a widget for each node in the graph. pub struct Edges<'a, NI: 'a + NodeId> { // The index into the `shared.edges` `Vec` that for the next `Edge` that is to be yielded. index: usize, shared: Arc<Mutex<Shared<NI>>>, // The `widget::Id` of the parent graph widget. graph_id: widget::Id, // Bind the lifetime to the `SessionEdges` so the user can't leak the `Shared` state. lifetime: PhantomData<&'a ()>, } /// A context for an edge yielded during the edge instantiation stage. /// /// Tyis type can pub struct Edge<'a, NI: NodeId> { // The `widget::Id` of the `Edge`'s parent `Graph` widget. graph_id: widget::Id, // The data shared with the graph state, used to access the `WidgetIdMap`. shared: Arc<Mutex<Shared<NI>>>, // The start of the edge. start: NodeSocket<NI>, // The end of the edge. end: NodeSocket<NI>, // Bind the lifetime to the `SessionEdges` so the user can't leak the `Shared` state. lifetime: PhantomData<&'a ()>, } /// Returned when an `Edge` is assigned a widget. /// /// This intermediary type allows for accessing the `widget::Id` before the widget itself is /// instantiated. pub struct EdgeWidget<'a, NI: 'a + NodeId, W> { edge: Edge<'a, NI>, widget: W, // `None` if not yet requested the `WidgetIdMap`. `Some` if it has. widget_id: Cell<Option<widget::Id>>, } // impl<NI> Layout<NI> // where // NI: Eq + Hash, // { // /// The position of the node at the given node identifier. // pub fn get(&self, node_id: NI) -> Option<&Point> { // self.map.get(&node_id) // } // /// The position of the node at the given node identifier. // pub fn get_mut(&mut self, node_id: NI) -> Option<&mut Point> { // self.map.get_mut(&node_id) // } // } impl<NI> From<HashMap<NI, Point>> for Layout<NI> where NI: NodeId, { fn from(map: HashMap<NI, Point>) -> Self { Layout { map } } } impl<NI> Into<HashMap<NI, Point>> for Layout<NI> where NI: NodeId, { fn into(self) -> HashMap<NI, Point> { let Layout { map } = self; map } } impl<NI> SessionEvents<NI> where NI: NodeId, { /// All events that have occurred since the last pub fn events(&self) -> Events<NI> { let shared = self.session.shared.upgrade().expect("failed to access `Shared` state"); Events { shared, lifetime: PhantomData } } /// Transition from the **SessionEvents** into **SessionNodes** for instantiating nodes. pub fn next(self) -> SessionNodes<NI> { let SessionEvents { session } = self; SessionNodes { session } } } impl<'a, NI> Iterator for Events<'a, NI> where NI: NodeId, { type Item = Event<NI>; fn next(&mut self) -> Option<Self::Item> { self.shared.lock() .ok() .and_then(|mut guard| guard.events.pop_front()) } } impl<NI> SessionNodes<NI> where NI: NodeId, { /// Produce an iterator yielding a `NodeContext` for each node present in the graph. pub fn nodes(&mut self) -> Nodes<NI> { let graph_id = self.session.graph_id; let shared = self.session.shared.upgrade().expect("failed to access `Shared` state"); Nodes { index: 0, shared, graph_id, lifetime: PhantomData } } /// Transition from the **SessionNodes** into **SessionEdges** for instantiating edges. pub fn next(self) -> SessionEdges<NI> { let SessionNodes { session } = self; SessionEdges { session } } } impl<'a, NI> Iterator for Nodes<'a, NI> where NI: NodeId, { type Item = NodeContext<'a, NI>; fn next(&mut self) -> Option<Self::Item> { let index = self.index; self.index += 1; self.shared.lock() .ok() .and_then(|guard| { guard.node_ids .get(index) .and_then(|&id| guard.nodes.get(&id).map(|&inner| (id, inner))) }) .map(|(node_id, NodeInner { point })| { NodeContext { node_id, point, graph_id: self.graph_id, shared: self.shared.clone(), lifetime: PhantomData, } }) } } impl<NI> SessionEdges<NI> where NI: NodeId, { /// Produce an iterator yielding an `Edge` for each node present in the graph. pub fn edges(&mut self) -> Edges<NI> { let graph_id = self.session.graph_id; let shared = self.session.shared.upgrade().expect("failed to access `Shared` state"); Edges { index: 0, shared, graph_id, lifetime: PhantomData } } } impl<'a, NI> Iterator for Edges<'a, NI> where NI: NodeId, { type Item = Edge<'a, NI>; fn next(&mut self) -> Option<Self::Item> { let index = self.index; self.index += 1; self.shared.lock() .ok() .and_then(|guard| { guard.edges.get(index).map(|&(start, end)| { Edge { graph_id: self.graph_id, shared: self.shared.clone(), start: start, end: end, lifetime: PhantomData, } }) }) } } impl<'a, NI> NodeContext<'a, NI> where NI: NodeId, { /// The unique identifier associated with this node. pub fn node_id(&self) -> NI { self.node_id } /// The location of the node. pub fn point(&self) -> Point { self.point } /// Specify the widget to use pub fn widget<W>(self, widget: W) -> NodeWidget<'a, NI, W> { NodeWidget { node: self, widget, widget_id: Cell::new(None), } } } impl<'a, NI, W> NodeWidget<'a, NI, W> where NI: NodeId, W: 'static + Widget, { /// Retrieve the `widget::Id` that will be used to instantiate this node's widget. pub fn widget_id(&self, ui: &mut UiCell) -> widget::Id { match self.widget_id.get() { Some(id) => id, None => { // Request a `widget::Id` from the `WidgetIdMap`. let mut shared = self.node.shared.lock().unwrap(); let id = shared.widget_id_map .next_id_for_node::<W>(self.node_id, &mut ui.widget_id_generator()); self.widget_id.set(Some(id)); id }, } } /// Map over the inner widget. pub fn map<M>(self, map: M) -> Self where M: FnOnce(W) -> W, { let NodeWidget { node, mut widget, widget_id } = self; widget = map(widget); NodeWidget { node, widget, widget_id } } /// Set the given widget for the node at `node_id()`. pub fn set(self, ui: &mut UiCell) -> W::Event { let widget_id = self.widget_id(ui); let NodeWidget { node, widget, .. } = self; widget .xy_relative_to(node.graph_id, node.point) .parent(node.graph_id) .set(widget_id, ui) } } impl<'a, NI, W> Deref for NodeWidget<'a, NI, W> where NI: NodeId, { type Target = NodeContext<'a, NI>; fn deref(&self) -> &Self::Target { &self.node } } impl<'a, NI> Edge<'a, NI> where NI: NodeId, { /// The start (or "input") for the edge. /// /// This is described via the node's `Id` and the position of its output socket. pub fn start(&self) -> NodeSocket<NI> { self.start } /// The end (or "output") for the edge. /// /// This is described via the node's `Id` and the position of its input socket. pub fn end(&self) -> NodeSocket<NI> { self.end } /// The start and end sockets. pub fn sockets(&self) -> (NodeSocket<NI>, NodeSocket<NI>) { (self.start, self.end) } /// Specify the widget to use pub fn widget<W>(self, widget: W) -> EdgeWidget<'a, NI, W> { EdgeWidget { edge: self, widget, widget_id: Cell::new(None), } } } /// Returns the `widget::Id` for a node if one exists. /// /// Returns `None` if there is no `Graph` for the given `graph_id` or if there is not yet a /// `widget::Id` for the given `node_id`. /// /// This will always return `None` if called between calls to the `Graph::set` and node /// instantiation stages, as `widget::Id`s for nodes are only populated during the node /// instantiation stage. pub fn node_widget_id<NI>(node_id: NI, graph_id: widget::Id, ui: &Ui) -> Option<widget::Id> where NI: NodeId, { ui.widget_graph() .widget(graph_id) .and_then(|container| container.state_and_style::<State<NI>, Style>()) .and_then(|unique| { let shared = unique.state.shared.lock().unwrap(); shared.widget_id_map.node_widget_ids.get(&node_id).map(|&id| id) }) } /// Returns the `widget::Id`s for the start and end nodes. /// /// `Edge`s can only exist for the lifetime of a `SessionEdges`, thus we assume that there will /// always be a `Graph` for the edge's `graph_id` and that there will always be a `widget::Id` /// for the start and end nodes. /// /// **Panic!**s if the given `Ui` is not the same one used to create the edge's parent Graph /// widget. pub fn edge_node_widget_ids<NI>(edge: &Edge<NI>, ui: &Ui) -> (widget::Id, widget::Id) where NI: NodeId, { ui.widget_graph() .widget(edge.graph_id) .and_then(|container| container.state_and_style::<State<NI>, Style>()) .map(|unique| { let shared = unique.state.shared.lock().unwrap(); let a = shared.widget_id_map.node_widget_ids.get(&edge.start.id).map(|&id| id); let b = shared.widget_id_map.node_widget_ids.get(&edge.end.id).map(|&id| id); (a.expect("no `widget::Id` for start node"), b.expect("no `widget::Id` for end node")) }) .expect("no graph associated with edge's `graph_id` was found") } impl<'a, NI, W> EdgeWidget<'a, NI, W> where NI: NodeId, W: 'static + Widget, { /// Retrieve the `widget::Id` that will be used to instantiate this edge's widget. pub fn widget_id(&self, ui: &mut UiCell) -> widget::Id { match self.widget_id.get() { Some(id) => id, None => { // Request a `widget::Id` from the `WidgetIdMap`. let mut shared = self.edge.shared.lock().unwrap(); let id = shared.widget_id_map.next_id_for_edge::<W>(&mut ui.widget_id_generator()); self.widget_id.set(Some(id)); id }, } } /// Apply the given function to the inner widget. pub fn map<M>(self, map: M) -> Self where M: FnOnce(W) -> W, { let EdgeWidget { edge, mut widget, widget_id } = self; widget = map(widget); EdgeWidget { edge, widget, widget_id } } /// Set the given widget for the edge. pub fn set(self, ui: &mut UiCell) -> W::Event { let widget_id = self.widget_id(ui); let EdgeWidget { edge, widget, .. } = self; widget .parent(edge.graph_id) .set(widget_id, ui) } } impl<'a, N, E> Graph<'a, N, E> where N: Iterator, N::Item: NodeId, E: Iterator<Item=(NodeSocket<N::Item>, NodeSocket<N::Item>)>, { /// Begin building a new **Graph** widget. pub fn new<NI, EI>(nodes: NI, edges: EI, layout: &'a Layout<NI::Item>) -> Self where NI: IntoIterator<IntoIter=N, Item=N::Item>, EI: IntoIterator<IntoIter=E, Item=(NodeSocket<N::Item>, NodeSocket<N::Item>)>, { Graph { common: widget::CommonBuilder::default(), style: Style::default(), nodes: nodes.into_iter(), edges: edges.into_iter(), layout: layout, } } /// Color the **Graph**'s rectangular area with the given color. pub fn background_color(mut self, color: Color) -> Self { self.style.background_color = Some(color); self } } impl<'a, N, E> Widget for Graph<'a, N, E> where N: Iterator, N::Item: NodeId, E: Iterator<Item=(NodeSocket<N::Item>, NodeSocket<N::Item>)>, { type State = State<N::Item>; type Style = Style; type Event = SessionEvents<N::Item>; fn init_state(&self, id_gen: widget::id::Generator) -> Self::State { let events = VecDeque::new(); let nodes = HashMap::new(); let node_ids = Vec::new(); let edges = Vec::new(); let type_widget_ids = HashMap::new(); let node_widget_ids = HashMap::new(); let widget_id_map = WidgetIdMap { type_widget_ids, node_widget_ids }; let shared = Shared { events, nodes, node_ids, edges, widget_id_map }; State { ids: Ids::new(id_gen), shared: Arc::new(Mutex::new(shared)), } } fn style(&self) -> Self::Style { self.style.clone() } fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event { let widget::UpdateArgs { id, state, style, rect, ui, .. } = args; let Graph { nodes, edges, layout, .. } = self; let mut shared = state.shared.lock().unwrap(); // Reset the WidgetIdMap indices. shared.widget_id_map.reset_indices(); // Compare the existing node indices with the new iterator. match iter_diff(&shared.node_ids, nodes) { Some(diff) => match diff { IterDiff::FirstMismatch(i, mismatch) => { shared.node_ids.truncate(i); shared.node_ids.extend(mismatch); }, IterDiff::Longer(remaining) => { shared.node_ids.extend(remaining); }, IterDiff::Shorter(total) => { shared.node_ids.truncate(total); }, }, None => (), } // Compare the existing edges with the new iterator. match iter_diff(&shared.edges, edges) { Some(diff) => match diff { IterDiff::FirstMismatch(i, mismatch) => { shared.edges.truncate(i); shared.edges.extend(mismatch); }, IterDiff::Longer(remaining) => { shared.edges.extend(remaining); }, IterDiff::Shorter(total) => { shared.edges.truncate(total); }, }, None => (), } // Use `shared.node_ids` and `shared.edges` to fill `shared.nodes`. shared.nodes.clear(); for i in 0..shared.node_ids.len() { // Retrieve the node ID. let node_id = shared.node_ids[i]; // Get the node position, falling back to 0.0, 0.0 if none was given. let point = layout.map.get(&node_id).map(|&p| p).unwrap_or([0.0; 2]); // Check to see if this widget has been dragged since the last update. let point = match shared.widget_id_map.node_widget_ids.get(&node_id).map(|&w| w) { None => point, Some(widget_id) => { let (dragged_x, dragged_y) = ui.widget_input(widget_id) .drags() .left() .fold((0.0, 0.0), |(x, y), d| (x + d.delta_xy[0], y + d.delta_xy[1])); // If dragging would not move the widget, we're done. if dragged_x == 0.0 && dragged_y == 0.0 { point } else { let to = [point[0] + dragged_x, point[1] + dragged_y]; let node_event = NodeEvent::Dragged { node_id, from: point, to }; let event = Event::Node(node_event); shared.events.push_back(event); to } }, }; let node = NodeInner { point }; shared.nodes.insert(node_id, node); } let background_color = style.background_color(&ui.theme); widget::Rectangle::fill(rect.dim()) .xy(rect.xy()) .color(background_color) .parent(id) .graphics_for(id) .set(state.ids.background, ui); // Clear the old node->widget mappings ready for node instantiation. shared.widget_id_map.clear_node_mappings(); let graph_id = id; let shared = Arc::downgrade(&state.shared); let session = Session { graph_id, shared }; SessionEvents { session } } }