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//! Describes miscellaneous parameters to be used when drawing. //! //! # Example //! //! ```rust //! let params = glium::DrawParameters { //! depth: glium::Depth { //! test: glium::draw_parameters::DepthTest::IfLess, //! write: true, //! .. Default::default() //! }, //! scissor: Some(glium::Rect { bottom: 0, left: 100, width: 100, height: 200 }), //! .. Default::default() //! }; //! ``` //! //! # Queries //! //! Query objects allow you to obtain information about the rendering process. For example, a //! `SamplesPassedQuery` allows you to know the number of samples that have been drawn. //! //! ```no_run //! # let display: glium::Display = unsafe { ::std::mem::MaybeUninit::uninit().assume_init() }; //! let query = glium::draw_parameters::SamplesPassedQuery::new(&display).unwrap(); //! let params = glium::DrawParameters { //! samples_passed_query: Some((&query).into()), //! .. Default::default() //! }; //! ``` //! //! After drawing with these parameters, you can retrieve the value inside the query: //! //! ```no_run //! # let query: glium::draw_parameters::SamplesPassedQuery = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; //! let value = query.get(); //! ``` //! //! This operation will consume the query and block until the GPU has finished drawing. Instead, //! you can also use the query as a condition for drawing: //! //! ```no_run //! # let query: glium::draw_parameters::SamplesPassedQuery = unsafe { std::mem::MaybeUninit::uninit().assume_init() }; //! let params = glium::DrawParameters { //! condition: Some(glium::draw_parameters::ConditionalRendering { //! query: (&query).into(), //! wait: true, //! per_region: true, //! }), //! .. Default::default() //! }; //! ``` //! //! If you use conditional rendering, glium will submit the draw command but the GPU will execute //! it only if the query contains a value different from 0. //! //! ## WrongQueryOperation errors //! //! OpenGL puts some restrictions about the usage of queries. If you draw one or several times //! with a query, then draw *without* that query, then the query cannot be used again. Trying //! to draw with it results in a `WrongQueryOperation` error returned by the `draw` function. //! //! For the same reasons, as soon as you call `is_ready` on a query it will stop being usable. //! use gl; use context; use context::Context; use version::Version; use version::Api; use index::PrimitiveType; use QueryExt; use CapabilitiesSource; use DrawError; use Rect; use ToGlEnum; use vertex::TransformFeedbackSession; use std::ops::Range; pub use self::blend::{Blend, BlendingFunction, LinearBlendingFactor}; pub use self::depth::{Depth, DepthTest, DepthClamp}; pub use self::query::{QueryCreationError}; pub use self::query::{SamplesPassedQuery, TimeElapsedQuery, PrimitivesGeneratedQuery}; pub use self::query::{AnySamplesPassedQuery, TransformFeedbackPrimitivesWrittenQuery}; pub use self::stencil::{StencilTest, StencilOperation, Stencil}; mod blend; mod depth; mod query; mod stencil; /// Describes how triangles should be filtered before the fragment processing. Backface culling /// is purely an optimization. If you don't know what this does, just use `CullingDisabled`. /// /// # Backface culling /// /// After the vertex shader stage, the GPU knows the 2D coordinates of each vertex of /// each triangle. /// /// For a given triangle, there are only two situations: /// /// - The vertices are arranged in a clockwise direction on the screen. /// - The vertices are arranged in a counterclockwise direction on the screen. /// /// If you wish so, you can ask the GPU to discard all the primitives that belong to one /// of these two categories. /// /// ## Example /// /// The vertices of this triangle are counter-clock-wise. /// /// <svg width="556.84381" height="509.69049" version="1.1"> /// <g transform="translate(-95.156215,-320.37201)"> /// <path style="fill:none;stroke:#000000;stroke-width:4;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none" d="M 324.25897,418.99654 539.42145,726.08292 212.13204,741.23521 z" /> /// <text style="font-size:40px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans" x="296.98483" y="400.81378"><tspan x="296.98483" y="400.81378">1</tspan></text> /// <text style="font-size:40px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans" x="175.22902" y="774.8031"><tspan x="175.22902" y="774.8031">2</tspan></text> /// <text style="font-size:40px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans" x="555.58386" y="748.30627"><tspan x="555.58386" y="748.30627">3</tspan></text> /// </g> /// </svg> /// /// # Usage /// /// The trick is that if you make a 180° rotation of a shape, all triangles that were /// clockwise become counterclockwise and vice versa. /// /// Therefore you can arrange your model so that the triangles that are facing the screen /// are all either clockwise or counterclockwise, and all the triangle are *not* facing /// the screen are the other one. /// /// By doing so you can use backface culling to discard all the triangles that are not /// facing the screen, and increase your framerate. /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum BackfaceCullingMode { /// All triangles are always drawn. CullingDisabled, /// Triangles whose vertices are counterclockwise won't be drawn. CullCounterClockwise, /// Triangles whose vertices are clockwise won't be drawn. CullClockwise } /// Defines how the device should render polygons. /// /// The usual value is `Fill`, which fills the content of polygon with the color. However other /// values are sometimes useful, especially for debugging purposes. /// /// # Example /// /// The same triangle drawn respectively with `Fill`, `Line` and `Point` (barely visible). /// /// <svg width="890.26135" height="282.59375" version="1.1"> /// <g transform="translate(0,-769.9375)"> /// <path style="fill:#ff0000;fill-opacity:1;stroke:none" d="M 124.24877,771.03979 258.59906,1051.8622 0,1003.3749 z" /> /// <path style="fill:none;fill-opacity:1;stroke:#ff0000;stroke-opacity:1" d="M 444.46713,771.03979 578.81742,1051.8622 320.21836,1003.3749 z" /> /// <path style="fill:#ff0000;fill-opacity:1;stroke:none" d="m 814.91074,385.7662 c 0,0.0185 -0.015,0.0335 -0.0335,0.0335 -0.0185,0 -0.0335,-0.015 -0.0335,-0.0335 0,-0.0185 0.015,-0.0335 0.0335,-0.0335 0.0185,0 0.0335,0.015 0.0335,0.0335 z" transform="matrix(18.833333,0,0,18.833333,-14715.306,-6262.0056)" /> /// <path style="fill:#ff0000;fill-opacity:1;stroke:none" d="m 814.91074,385.7662 c 0,0.0185 -0.015,0.0335 -0.0335,0.0335 -0.0185,0 -0.0335,-0.015 -0.0335,-0.0335 0,-0.0185 0.015,-0.0335 0.0335,-0.0335 0.0185,0 0.0335,0.015 0.0335,0.0335 z" transform="matrix(18.833333,0,0,18.833333,-14591.26,-6493.994)" /> /// <path style="fill:#ff0000;fill-opacity:1;stroke:none" d="m 814.91074,385.7662 c 0,0.0185 -0.015,0.0335 -0.0335,0.0335 -0.0185,0 -0.0335,-0.015 -0.0335,-0.0335 0,-0.0185 0.015,-0.0335 0.0335,-0.0335 0.0185,0 0.0335,0.015 0.0335,0.0335 z" transform="matrix(18.833333,0,0,18.833333,-14457.224,-6213.6135)" /> /// </g> /// </svg> /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum PolygonMode { /// Only draw a single point at each vertex. /// /// All attributes that apply to points (`point_size`) are used when using this mode. Point, /// Only draw a line in the boundaries of each polygon. /// /// All attributes that apply to lines (`line_width`) are used when using this mode. Line, /// Fill the content of the polygon. This is the default mode. Fill, } impl ToGlEnum for PolygonMode { #[inline] fn to_glenum(&self) -> gl::types::GLenum { match *self { PolygonMode::Point => gl::POINT, PolygonMode::Line => gl::LINE, PolygonMode::Fill => gl::FILL, } } } /// Specifies a hint for the smoothing. /// /// Note that this is just a hint and the driver may disregard it. #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum Smooth { /// The most efficient option should be chosen. Fastest, /// The most correct, or highest quality, option should be chosen. Nicest, /// No preference. DontCare, } impl ToGlEnum for Smooth { #[inline] fn to_glenum(&self) -> gl::types::GLenum { match *self { Smooth::Fastest => gl::FASTEST, Smooth::Nicest => gl::NICEST, Smooth::DontCare => gl::DONT_CARE, } } } /// The vertex to use for flat shading. #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum ProvokingVertex { /// Use the last vertex of each primitive. LastVertex, /// Use the first vertex of each primitive. /// /// Note that for triangle fans, this is not the first vertex but the second vertex. FirstVertex, } /// Represents the parameters to use when drawing. /// /// Example: /// /// ``` /// let params = glium::DrawParameters { /// depth: glium::Depth { /// test: glium::DepthTest::IfLess, /// write: true, /// .. Default::default() /// }, /// .. Default::default() /// }; /// ``` /// #[derive(Clone, Debug)] pub struct DrawParameters<'a> { /// How the fragment will interact with the depth buffer. pub depth: Depth, /// How the fragment will interact with the stencil buffer. pub stencil: Stencil, /// The effect that the GPU will use to merge the existing pixel with the pixel that is /// being written. pub blend: Blend, /// Allows you to disable some color components. /// /// This affects all attachments to the framebuffer. It's at the same level as the /// blending function. /// /// The parameters are in order: red, green, blue, alpha. `true` means that the given /// component will be written, `false` means that it will be ignored. The default value /// is `(true, true, true, true)`. pub color_mask: (bool, bool, bool, bool), /// Width in pixels of the lines to draw when drawing lines. /// /// `None` means "don't care". Use this when you don't draw lines. pub line_width: Option<f32>, /// Diameter in pixels of the points to draw when drawing points. /// /// `None` means "don't care". Use this when you don't draw points. pub point_size: Option<f32>, /// If the bit corresponding to 2^i is 1 in the bitmask, then GL_CLIP_DISTANCEi is enabled. /// /// The most common value for GL_MAX_CLIP_DISTANCES is 8, so 32 bits in the mask is plenty. /// /// See `https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/gl_ClipDistance.xhtml`. pub clip_planes_bitmask: u32, /// Whether or not the GPU should filter out some faces. /// /// After the vertex shader stage, the GPU will try to remove the faces that aren't facing /// the camera. /// /// See the `BackfaceCullingMode` documentation for more infos. pub backface_culling: BackfaceCullingMode, /// How to render polygons. The default value is `Fill`. /// /// See the documentation of `PolygonMode` for more infos. pub polygon_mode: PolygonMode, /// Whether multisample antialiasing (MSAA) should be used. Default value is `true`. /// /// Note that you will need to set the appropriate option when creating the window. /// The recommended way to do is to leave this to `true`, and adjust the option when /// creating the window. pub multisampling: bool, /// Whether dithering is activated. Default value is `true`. /// /// Dithering will smoothen the transition between colors in your color buffer. pub dithering: bool, /// The viewport to use when drawing. /// /// The X and Y positions of your vertices are mapped to the viewport so that `(-1, -1)` /// corresponds to the lower-left hand corner and `(1, 1)` corresponds to the top-right /// hand corner. Any pixel outside of the viewport is discarded. /// /// You can specify a viewport greater than the target if you want to stretch the image. /// /// `None` means "use the whole surface". pub viewport: Option<Rect>, /// If specified, only pixels in this rect will be displayed. Default is `None`. /// /// This is different from a viewport. The image will stretch to fill the viewport, but /// not the scissor box. pub scissor: Option<Rect>, /// If `false`, the pipeline will stop after the primitives generation stage. The default /// value is `true`. /// /// If `false`, the fragment shader of your program won't be executed. /// /// If `false`, drawing may return `TransformFeedbackNotSupported` if the backend doesn't /// support this feature. /// /// This parameter may seem pointless, but it can be useful when you use transform /// feedback or if you just use your shaders to write to a buffer. pub draw_primitives: bool, /// If set, each sample (ie. usually each pixel) written to the output adds one to the /// counter of the `SamplesPassedQuery`. pub samples_passed_query: Option<SamplesQueryParam<'a>>, /// If set, the time it took for the GPU to execute this draw command is added to the total /// stored inside the `TimeElapsedQuery`. pub time_elapsed_query: Option<&'a TimeElapsedQuery>, /// If set, the number of primitives generated is added to the total stored inside the query. pub primitives_generated_query: Option<&'a PrimitivesGeneratedQuery>, /// If set, the number of vertices written by transform feedback. pub transform_feedback_primitives_written_query: Option<&'a TransformFeedbackPrimitivesWrittenQuery>, /// If set, the commands will only be executed if the specified query contains `true` or /// a number different than 0. pub condition: Option<ConditionalRendering<'a>>, /// If set, then the generated primitives will be written back to a buffer. pub transform_feedback: Option<&'a TransformFeedbackSession<'a>>, /// If set, then the generated primitives will be smoothed. /// /// Note that blending needs to be enabled for this to work. pub smooth: Option<Smooth>, /// In your vertex shader or geometry shader, you have the possibility to mark some output /// varyings as `flat`. If this is the case, the value of one of the vertices will be used /// for the whole primitive. This variable allows you to specify which vertex. /// /// The default value is `LastVertex`, as this is the default in OpenGL. Any other value can /// potentially trigger a `ProvokingVertexNotSupported` error. Most notably OpenGL ES doesn't /// support anything else but `LastVertex`. pub provoking_vertex: ProvokingVertex, /// Hint for the GPU of the bounding box of the geometry. /// /// If you're using geometry shaders or tessellation shaders, it can be extremely advantageous /// for the GPU to know where on the screen the primitive is. This field specifies the /// bounding box (`x`, `y`, `z`, `w`) of the primitive and serves as a hint to the GPU. /// /// The GPU is free not to draw samples outside of the bounding box. Whether the samples are /// drawn is implementation-specific. /// /// This field is useless if you're not using a geometry shader or tessellation shader. /// /// Since this is purely an optimization, this parameter is ignored if the backend doesn't /// support it. pub primitive_bounding_box: (Range<f32>, Range<f32>, Range<f32>, Range<f32>), /// If enabled, will split the index buffer (if any is used in the draw call) /// at the MAX value of the IndexType (u8::MAX, u16::MAX or u32::MAX) and start a new primitive /// of the same type ("primitive restarting"). Supported on > OpenGL 3.1 or OpenGL ES 3.0. /// If the backend does not support GL_PRIMITIVE_RESTART_FIXED_INDEX, an Error /// of type `FixedIndexRestartingNotSupported` will be returned. pub primitive_restart_index: bool, } /// Condition whether to render or not. #[derive(Debug, Copy, Clone)] pub struct ConditionalRendering<'a> { /// The query to use. pub query: SamplesQueryParam<'a>, /// If true, the GPU will wait until the query result has been obtained. If false, the GPU /// is free to ignore the query and draw anyway. pub wait: bool, /// If true, only samples that match those that were written with the query active will /// be drawn. pub per_region: bool, } /// The query to use for samples counting. #[derive(Debug, Copy, Clone)] pub enum SamplesQueryParam<'a> { /// A `SamplesPassedQuery`. SamplesPassedQuery(&'a SamplesPassedQuery), /// A `AnySamplesPassedQuery`. AnySamplesPassedQuery(&'a AnySamplesPassedQuery), } impl<'a> From<&'a SamplesPassedQuery> for SamplesQueryParam<'a> { #[inline] fn from(r: &'a SamplesPassedQuery) -> SamplesQueryParam<'a> { SamplesQueryParam::SamplesPassedQuery(r) } } impl<'a> From<&'a AnySamplesPassedQuery> for SamplesQueryParam<'a> { #[inline] fn from(r: &'a AnySamplesPassedQuery) -> SamplesQueryParam<'a> { SamplesQueryParam::AnySamplesPassedQuery(r) } } impl<'a> Default for DrawParameters<'a> { fn default() -> DrawParameters<'a> { DrawParameters { depth: Depth::default(), stencil: Default::default(), blend: Default::default(), color_mask: (true, true, true, true), line_width: None, point_size: None, backface_culling: BackfaceCullingMode::CullingDisabled, polygon_mode: PolygonMode::Fill, clip_planes_bitmask: 0, multisampling: true, dithering: true, viewport: None, scissor: None, draw_primitives: true, samples_passed_query: None, time_elapsed_query: None, primitives_generated_query: None, transform_feedback_primitives_written_query: None, condition: None, transform_feedback: None, smooth: None, provoking_vertex: ProvokingVertex::LastVertex, primitive_bounding_box: (-1.0 .. 1.0, -1.0 .. 1.0, -1.0 .. 1.0, -1.0 .. 1.0), primitive_restart_index: false, } } } /// DEPRECATED. Checks parameters and returns an error if something is wrong. pub fn validate(context: &Context, params: &DrawParameters) -> Result<(), DrawError> { if params.depth.range.0 < 0.0 || params.depth.range.0 > 1.0 || params.depth.range.1 < 0.0 || params.depth.range.1 > 1.0 { return Err(DrawError::InvalidDepthRange); } if !params.draw_primitives && context.get_opengl_version() < &Version(Api::Gl, 3, 0) && !context.get_extensions().gl_ext_transform_feedback { return Err(DrawError::RasterizerDiscardNotSupported); } Ok(()) } #[doc(hidden)] pub fn sync(ctxt: &mut context::CommandContext, draw_parameters: &DrawParameters, dimensions: (u32, u32), primitives_types: PrimitiveType) -> Result<(), DrawError> { depth::sync_depth(ctxt, &draw_parameters.depth)?; stencil::sync_stencil(ctxt, &draw_parameters.stencil); blend::sync_blending(ctxt, draw_parameters.blend)?; sync_color_mask(ctxt, draw_parameters.color_mask); sync_line_width(ctxt, draw_parameters.line_width); sync_point_size(ctxt, draw_parameters.point_size); sync_polygon_mode(ctxt, draw_parameters.backface_culling, draw_parameters.polygon_mode); sync_clip_planes_bitmask(ctxt, draw_parameters.clip_planes_bitmask)?; sync_multisampling(ctxt, draw_parameters.multisampling); sync_dithering(ctxt, draw_parameters.dithering); sync_viewport_scissor(ctxt, draw_parameters.viewport, draw_parameters.scissor, dimensions); sync_rasterizer_discard(ctxt, draw_parameters.draw_primitives)?; sync_queries(ctxt, draw_parameters.samples_passed_query, draw_parameters.time_elapsed_query, draw_parameters.primitives_generated_query, draw_parameters.transform_feedback_primitives_written_query)?; sync_conditional_render(ctxt, draw_parameters.condition); sync_smooth(ctxt, draw_parameters.smooth, primitives_types)?; sync_provoking_vertex(ctxt, draw_parameters.provoking_vertex)?; sync_primitive_bounding_box(ctxt, &draw_parameters.primitive_bounding_box); sync_primitive_restart_index(ctxt, draw_parameters.primitive_restart_index)?; Ok(()) } fn sync_color_mask(ctxt: &mut context::CommandContext, mask: (bool, bool, bool, bool)) { let mask = ( if mask.0 { 1 } else { 0 }, if mask.1 { 1 } else { 0 }, if mask.2 { 1 } else { 0 }, if mask.3 { 1 } else { 0 }, ); if ctxt.state.color_mask != mask { unsafe { ctxt.gl.ColorMask(mask.0, mask.1, mask.2, mask.3); } ctxt.state.color_mask = mask; } } fn sync_line_width(ctxt: &mut context::CommandContext, line_width: Option<f32>) { if let Some(line_width) = line_width { if ctxt.state.line_width != line_width { unsafe { ctxt.gl.LineWidth(line_width); ctxt.state.line_width = line_width; } } } } fn sync_point_size(ctxt: &mut context::CommandContext, point_size: Option<f32>) { if let Some(point_size) = point_size { if ctxt.state.point_size != point_size { unsafe { ctxt.gl.PointSize(point_size); ctxt.state.point_size = point_size; } } } } fn sync_polygon_mode(ctxt: &mut context::CommandContext, backface_culling: BackfaceCullingMode, polygon_mode: PolygonMode) { // back-face culling // note: we never change the value of `glFrontFace`, whose default is GL_CCW // that's why `CullClockwise` uses `GL_BACK` for example match backface_culling { BackfaceCullingMode::CullingDisabled => unsafe { if ctxt.state.enabled_cull_face { ctxt.gl.Disable(gl::CULL_FACE); ctxt.state.enabled_cull_face = false; } }, BackfaceCullingMode::CullCounterClockwise => unsafe { if !ctxt.state.enabled_cull_face { ctxt.gl.Enable(gl::CULL_FACE); ctxt.state.enabled_cull_face = true; } if ctxt.state.cull_face != gl::FRONT { ctxt.gl.CullFace(gl::FRONT); ctxt.state.cull_face = gl::FRONT; } }, BackfaceCullingMode::CullClockwise => unsafe { if !ctxt.state.enabled_cull_face { ctxt.gl.Enable(gl::CULL_FACE); ctxt.state.enabled_cull_face = true; } if ctxt.state.cull_face != gl::BACK { ctxt.gl.CullFace(gl::BACK); ctxt.state.cull_face = gl::BACK; } }, } // polygon mode unsafe { let polygon_mode = polygon_mode.to_glenum(); if ctxt.state.polygon_mode != polygon_mode { ctxt.gl.PolygonMode(gl::FRONT_AND_BACK, polygon_mode); ctxt.state.polygon_mode = polygon_mode; } } } fn sync_clip_planes_bitmask(ctxt: &mut context::CommandContext, clip_planes_bitmask: u32) -> Result<(), DrawError> { unsafe { let mut max_clip_planes: gl::types::GLint = 0; ctxt.gl.GetIntegerv(gl::MAX_CLIP_DISTANCES, &mut max_clip_planes); for i in 0..32 { if clip_planes_bitmask & (1 << i) != ctxt.state.enabled_clip_planes & (1 << i) { if clip_planes_bitmask & (1 << i) != 0 { if i < max_clip_planes { ctxt.gl.Enable(gl::CLIP_DISTANCE0 + i as u32); ctxt.state.enabled_clip_planes |= 1 << i; } else { return Err(DrawError::ClipPlaneIndexOutOfBounds); } } else { if i < max_clip_planes { ctxt.gl.Disable(gl::CLIP_DISTANCE0 + i as u32); ctxt.state.enabled_clip_planes &= !(1 << i); } } } } Ok(()) } } fn sync_multisampling(ctxt: &mut context::CommandContext, multisampling: bool) { if ctxt.state.enabled_multisample != multisampling { unsafe { if multisampling { ctxt.gl.Enable(gl::MULTISAMPLE); ctxt.state.enabled_multisample = true; } else { ctxt.gl.Disable(gl::MULTISAMPLE); ctxt.state.enabled_multisample = false; } } } } fn sync_dithering(ctxt: &mut context::CommandContext, dithering: bool) { if ctxt.state.enabled_dither != dithering { unsafe { if dithering { ctxt.gl.Enable(gl::DITHER); ctxt.state.enabled_dither = true; } else { ctxt.gl.Disable(gl::DITHER); ctxt.state.enabled_dither = false; } } } } fn sync_viewport_scissor(ctxt: &mut context::CommandContext, viewport: Option<Rect>, scissor: Option<Rect>, surface_dimensions: (u32, u32)) { // viewport if let Some(viewport) = viewport { assert!(viewport.width <= ctxt.capabilities.max_viewport_dims.0 as u32, "Viewport dimensions are too large"); assert!(viewport.height <= ctxt.capabilities.max_viewport_dims.1 as u32, "Viewport dimensions are too large"); let viewport = (viewport.left as gl::types::GLint, viewport.bottom as gl::types::GLint, viewport.width as gl::types::GLsizei, viewport.height as gl::types::GLsizei); if ctxt.state.viewport != Some(viewport) { unsafe { ctxt.gl.Viewport(viewport.0, viewport.1, viewport.2, viewport.3); } ctxt.state.viewport = Some(viewport); } } else { assert!(surface_dimensions.0 <= ctxt.capabilities.max_viewport_dims.0 as u32, "Viewport dimensions are too large"); assert!(surface_dimensions.1 <= ctxt.capabilities.max_viewport_dims.1 as u32, "Viewport dimensions are too large"); let viewport = (0, 0, surface_dimensions.0 as gl::types::GLsizei, surface_dimensions.1 as gl::types::GLsizei); if ctxt.state.viewport != Some(viewport) { unsafe { ctxt.gl.Viewport(viewport.0, viewport.1, viewport.2, viewport.3); } ctxt.state.viewport = Some(viewport); } } // scissor if let Some(scissor) = scissor { let scissor = (scissor.left as gl::types::GLint, scissor.bottom as gl::types::GLint, scissor.width as gl::types::GLsizei, scissor.height as gl::types::GLsizei); unsafe { if ctxt.state.scissor != Some(scissor) { ctxt.gl.Scissor(scissor.0, scissor.1, scissor.2, scissor.3); ctxt.state.scissor = Some(scissor); } if !ctxt.state.enabled_scissor_test { ctxt.gl.Enable(gl::SCISSOR_TEST); ctxt.state.enabled_scissor_test = true; } } } else { unsafe { if ctxt.state.enabled_scissor_test { ctxt.gl.Disable(gl::SCISSOR_TEST); ctxt.state.enabled_scissor_test = false; } } } } fn sync_rasterizer_discard(ctxt: &mut context::CommandContext, draw_primitives: bool) -> Result<(), DrawError> { if ctxt.state.enabled_rasterizer_discard == draw_primitives { if ctxt.version >= &Version(Api::Gl, 3, 0) { if draw_primitives { unsafe { ctxt.gl.Disable(gl::RASTERIZER_DISCARD); } ctxt.state.enabled_rasterizer_discard = false; } else { unsafe { ctxt.gl.Enable(gl::RASTERIZER_DISCARD); } ctxt.state.enabled_rasterizer_discard = true; } } else if ctxt.extensions.gl_ext_transform_feedback { if draw_primitives { unsafe { ctxt.gl.Disable(gl::RASTERIZER_DISCARD_EXT); } ctxt.state.enabled_rasterizer_discard = false; } else { unsafe { ctxt.gl.Enable(gl::RASTERIZER_DISCARD_EXT); } ctxt.state.enabled_rasterizer_discard = true; } } else { return Err(DrawError::RasterizerDiscardNotSupported); } } Ok(()) } fn sync_queries(ctxt: &mut context::CommandContext, samples_passed_query: Option<SamplesQueryParam>, time_elapsed_query: Option<&TimeElapsedQuery>, primitives_generated_query: Option<&PrimitivesGeneratedQuery>, transform_feedback_primitives_written_query: Option<&TransformFeedbackPrimitivesWrittenQuery>) -> Result<(), DrawError> { if let Some(SamplesQueryParam::SamplesPassedQuery(q)) = samples_passed_query { q.begin_query(ctxt)?; } else if let Some(SamplesQueryParam::AnySamplesPassedQuery(q)) = samples_passed_query { q.begin_query(ctxt)?; } else { TimeElapsedQuery::end_samples_passed_query(ctxt); } if let Some(time_elapsed_query) = time_elapsed_query { time_elapsed_query.begin_query(ctxt)?; } else { TimeElapsedQuery::end_time_elapsed_query(ctxt); } if let Some(primitives_generated_query) = primitives_generated_query { primitives_generated_query.begin_query(ctxt)?; } else { TimeElapsedQuery::end_primitives_generated_query(ctxt); } if let Some(tfq) = transform_feedback_primitives_written_query { tfq.begin_query(ctxt)?; } else { TimeElapsedQuery::end_transform_feedback_primitives_written_query(ctxt); } Ok(()) } fn sync_conditional_render(ctxt: &mut context::CommandContext, condition: Option<ConditionalRendering>) { if let Some(ConditionalRendering { query, wait, per_region }) = condition { match query { SamplesQueryParam::SamplesPassedQuery(ref q) => { q.begin_conditional_render(ctxt, wait, per_region); }, SamplesQueryParam::AnySamplesPassedQuery(ref q) => { q.begin_conditional_render(ctxt, wait, per_region); }, } } else { TimeElapsedQuery::end_conditional_render(ctxt); } } fn sync_smooth(ctxt: &mut context::CommandContext, smooth: Option<Smooth>, primitive_type: PrimitiveType) -> Result<(), DrawError> { if let Some(smooth) = smooth { // check if smoothing is supported, it isn't on OpenGL ES if !(ctxt.version >= &Version(Api::Gl, 1, 0)) { return Err(DrawError::SmoothingNotSupported); } let hint = smooth.to_glenum(); match primitive_type { // point PrimitiveType::Points => return Err(DrawError::SmoothingNotSupported), // line PrimitiveType::LinesList | PrimitiveType::LinesListAdjacency | PrimitiveType::LineStrip | PrimitiveType::LineStripAdjacency | PrimitiveType::LineLoop => unsafe { if !ctxt.state.enabled_line_smooth { ctxt.state.enabled_line_smooth = true; ctxt.gl.Enable(gl::LINE_SMOOTH); } if ctxt.state.smooth.0 != hint { ctxt.state.smooth.0 = hint; ctxt.gl.Hint(gl::LINE_SMOOTH_HINT, hint); } }, // polygon _ => unsafe { if !ctxt.state.enabled_polygon_smooth { ctxt.state.enabled_polygon_smooth = true; ctxt.gl.Enable(gl::POLYGON_SMOOTH); } if ctxt.state.smooth.1 != hint { ctxt.state.smooth.1 = hint; ctxt.gl.Hint(gl::POLYGON_SMOOTH_HINT, hint); } } } } else { match primitive_type { // point PrimitiveType::Points => (), // line PrimitiveType::LinesList | PrimitiveType::LinesListAdjacency | PrimitiveType::LineStrip | PrimitiveType::LineStripAdjacency | PrimitiveType::LineLoop => unsafe { if ctxt.state.enabled_line_smooth { ctxt.state.enabled_line_smooth = false; ctxt.gl.Disable(gl::LINE_SMOOTH); } }, // polygon _ => unsafe { if ctxt.state.enabled_polygon_smooth { ctxt.state.enabled_polygon_smooth = false; ctxt.gl.Disable(gl::POLYGON_SMOOTH); } } } } Ok(()) } fn sync_provoking_vertex(ctxt: &mut context::CommandContext, value: ProvokingVertex) -> Result<(), DrawError> { let value = match value { ProvokingVertex::LastVertex => gl::LAST_VERTEX_CONVENTION, ProvokingVertex::FirstVertex => gl::FIRST_VERTEX_CONVENTION, }; if ctxt.state.provoking_vertex == value { return Ok(()); } if ctxt.version >= &Version(Api::Gl, 3, 2) || ctxt.extensions.gl_arb_provoking_vertex { unsafe { ctxt.gl.ProvokingVertex(value); } ctxt.state.provoking_vertex = value; } else if ctxt.extensions.gl_ext_provoking_vertex { unsafe { ctxt.gl.ProvokingVertexEXT(value); } ctxt.state.provoking_vertex = value; } else { return Err(DrawError::ProvokingVertexNotSupported); } Ok(()) } fn sync_primitive_bounding_box(ctxt: &mut context::CommandContext, bb: &(Range<f32>, Range<f32>, Range<f32>, Range<f32>)) { let value = (bb.0.start, bb.1.start, bb.2.start, bb.3.start, bb.0.end, bb.1.end, bb.2.end, bb.3.end); if ctxt.state.primitive_bounding_box == value { return; } if ctxt.version >= &Version(Api::GlEs, 3, 2) { unsafe { ctxt.gl.PrimitiveBoundingBox(value.0, value.1, value.2, value.3, value.4, value.5, value.6, value.7); } ctxt.state.primitive_bounding_box = value; } else if ctxt.extensions.gl_arb_es3_2_compatibility { unsafe { ctxt.gl.PrimitiveBoundingBoxARB(value.0, value.1, value.2, value.3, value.4, value.5, value.6, value.7); } ctxt.state.primitive_bounding_box = value; } else if ctxt.extensions.gl_oes_primitive_bounding_box { unsafe { ctxt.gl.PrimitiveBoundingBoxOES(value.0, value.1, value.2, value.3, value.4, value.5, value.6, value.7); } ctxt.state.primitive_bounding_box = value; } else if ctxt.extensions.gl_ext_primitive_bounding_box { unsafe { ctxt.gl.PrimitiveBoundingBoxEXT(value.0, value.1, value.2, value.3, value.4, value.5, value.6, value.7); } ctxt.state.primitive_bounding_box = value; } } fn sync_primitive_restart_index(ctxt: &mut context::CommandContext, enabled: bool) -> Result<(), DrawError> { // TODO: use GL_PRIMITIVE_RESTART (if possible) if // GL_PRIMITIVE_RESTART_FIXED_INDEX is not supported if ctxt.version >= &Version(Api::Gl, 3, 1) || ctxt.version >= &Version(Api::GlEs, 3, 0) || ctxt.extensions.gl_arb_es3_compatibility { if ctxt.state.enabled_primitive_fixed_restart != enabled { if enabled { unsafe { ctxt.gl.Enable(gl::PRIMITIVE_RESTART_FIXED_INDEX); } ctxt.state.enabled_primitive_fixed_restart = true; } else { unsafe { ctxt.gl.Disable(gl::PRIMITIVE_RESTART_FIXED_INDEX); } ctxt.state.enabled_primitive_fixed_restart = false; } } } else { if enabled { return Err(DrawError::FixedIndexRestartingNotSupported); } } Ok(()) }