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use {Incoming}; use super::{IntoNeighbors, IntoNeighborsDirected, Visitable, VisitMap}; use super::{GraphRef, Reversed, IntoNodeIdentifiers}; use std::collections::VecDeque; /// Visit nodes of a graph in a depth-first-search (DFS) emitting nodes in /// preorder (when they are first discovered). /// /// The traversal starts at a given node and only traverses nodes reachable /// from it. /// /// `Dfs` is not recursive. /// /// `Dfs` does not itself borrow the graph, and because of this you can run /// a traversal over a graph while still retaining mutable access to it, if you /// use it like the following example: /// /// ``` /// use petgraph::Graph; /// use petgraph::visit::Dfs; /// /// let mut graph = Graph::<_,()>::new(); /// let a = graph.add_node(0); /// /// let mut dfs = Dfs::new(&graph, a); /// while let Some(nx) = dfs.next(&graph) { /// // we can access `graph` mutably here still /// graph[nx] += 1; /// } /// /// assert_eq!(graph[a], 1); /// ``` /// /// **Note:** The algorithm may not behave correctly if nodes are removed /// during iteration. It may not necessarily visit added nodes or edges. #[derive(Clone, Debug)] pub struct Dfs<N, VM> { /// The stack of nodes to visit pub stack: Vec<N>, /// The map of discovered nodes pub discovered: VM, } impl<N, VM> Dfs<N, VM> where N: Copy + PartialEq, VM: VisitMap<N>, { /// Create a new **Dfs**, using the graph's visitor map, and put **start** /// in the stack of nodes to visit. pub fn new<G>(graph: G, start: N) -> Self where G: GraphRef + Visitable<NodeId=N, Map=VM> { let mut dfs = Dfs::empty(graph); dfs.move_to(start); dfs } /// Create a `Dfs` from a vector and a visit map pub fn from_parts(stack: Vec<N>, discovered: VM) -> Self { Dfs { stack: stack, discovered: discovered, } } /// Clear the visit state pub fn reset<G>(&mut self, graph: G) where G: GraphRef + Visitable<NodeId=N, Map=VM> { graph.reset_map(&mut self.discovered); self.stack.clear(); } /// Create a new **Dfs** using the graph's visitor map, and no stack. pub fn empty<G>(graph: G) -> Self where G: GraphRef + Visitable<NodeId=N, Map=VM> { Dfs { stack: Vec::new(), discovered: graph.visit_map(), } } /// Keep the discovered map, but clear the visit stack and restart /// the dfs from a particular node. pub fn move_to(&mut self, start: N) { self.discovered.visit(start); self.stack.clear(); self.stack.push(start); } /// Return the next node in the dfs, or **None** if the traversal is done. pub fn next<G>(&mut self, graph: G) -> Option<N> where G: IntoNeighbors<NodeId=N>, { if let Some(node) = self.stack.pop() { for succ in graph.neighbors(node) { if self.discovered.visit(succ) { self.stack.push(succ); } } return Some(node); } None } } /// Visit nodes in a depth-first-search (DFS) emitting nodes in postorder /// (each node after all its descendants have been emitted). /// /// `DfsPostOrder` is not recursive. /// /// The traversal starts at a given node and only traverses nodes reachable /// from it. #[derive(Clone, Debug)] pub struct DfsPostOrder<N, VM> { /// The stack of nodes to visit pub stack: Vec<N>, /// The map of discovered nodes pub discovered: VM, /// The map of finished nodes pub finished: VM, } impl<N, VM> DfsPostOrder<N, VM> where N: Copy + PartialEq, VM: VisitMap<N>, { /// Create a new `DfsPostOrder` using the graph's visitor map, and put /// `start` in the stack of nodes to visit. pub fn new<G>(graph: G, start: N) -> Self where G: GraphRef + Visitable<NodeId=N, Map=VM> { let mut dfs = Self::empty(graph); dfs.move_to(start); dfs } /// Create a new `DfsPostOrder` using the graph's visitor map, and no stack. pub fn empty<G>(graph: G) -> Self where G: GraphRef + Visitable<NodeId=N, Map=VM> { DfsPostOrder { stack: Vec::new(), discovered: graph.visit_map(), finished: graph.visit_map(), } } /// Clear the visit state pub fn reset<G>(&mut self, graph: G) where G: GraphRef + Visitable<NodeId=N, Map=VM> { graph.reset_map(&mut self.discovered); graph.reset_map(&mut self.finished); self.stack.clear(); } /// Keep the discovered and finished map, but clear the visit stack and restart /// the dfs from a particular node. pub fn move_to(&mut self, start: N) { self.stack.clear(); self.stack.push(start); } /// Return the next node in the traversal, or `None` if the traversal is done. pub fn next<G>(&mut self, graph: G) -> Option<N> where G: IntoNeighbors<NodeId=N>, { while let Some(&nx) = self.stack.last() { if self.discovered.visit(nx) { // First time visiting `nx`: Push neighbors, don't pop `nx` for succ in graph.neighbors(nx) { if !self.discovered.is_visited(&succ) { self.stack.push(succ); } } } else { self.stack.pop(); if self.finished.visit(nx) { // Second time: All reachable nodes must have been finished return Some(nx); } } } None } } /// A breadth first search (BFS) of a graph. /// /// The traversal starts at a given node and only traverses nodes reachable /// from it. /// /// `Bfs` is not recursive. /// /// `Bfs` does not itself borrow the graph, and because of this you can run /// a traversal over a graph while still retaining mutable access to it, if you /// use it like the following example: /// /// ``` /// use petgraph::Graph; /// use petgraph::visit::Bfs; /// /// let mut graph = Graph::<_,()>::new(); /// let a = graph.add_node(0); /// /// let mut bfs = Bfs::new(&graph, a); /// while let Some(nx) = bfs.next(&graph) { /// // we can access `graph` mutably here still /// graph[nx] += 1; /// } /// /// assert_eq!(graph[a], 1); /// ``` /// /// **Note:** The algorithm may not behave correctly if nodes are removed /// during iteration. It may not necessarily visit added nodes or edges. #[derive(Clone)] pub struct Bfs<N, VM> { /// The queue of nodes to visit pub stack: VecDeque<N>, /// The map of discovered nodes pub discovered: VM, } impl<N, VM> Bfs<N, VM> where N: Copy + PartialEq, VM: VisitMap<N>, { /// Create a new **Bfs**, using the graph's visitor map, and put **start** /// in the stack of nodes to visit. pub fn new<G>(graph: G, start: N) -> Self where G: GraphRef + Visitable<NodeId=N, Map=VM> { let mut discovered = graph.visit_map(); discovered.visit(start); let mut stack = VecDeque::new(); stack.push_front(start); Bfs { stack: stack, discovered: discovered, } } /// Return the next node in the bfs, or **None** if the traversal is done. pub fn next<G>(&mut self, graph: G) -> Option<N> where G: IntoNeighbors<NodeId=N> { if let Some(node) = self.stack.pop_front() { for succ in graph.neighbors(node) { if self.discovered.visit(succ) { self.stack.push_back(succ); } } return Some(node); } None } } /// A topological order traversal for a graph. /// /// **Note** that `Topo` only visits nodes that are not part of cycles, /// i.e. nodes in a true DAG. Use other visitors like `DfsPostOrder` or /// algorithms like kosaraju_scc to handle graphs with possible cycles. #[derive(Clone)] pub struct Topo<N, VM> { tovisit: Vec<N>, ordered: VM, } impl<N, VM> Topo<N, VM> where N: Copy + PartialEq, VM: VisitMap<N>, { /// Create a new `Topo`, using the graph's visitor map, and put all /// initial nodes in the to visit list. pub fn new<G>(graph: G) -> Self where G: IntoNodeIdentifiers + IntoNeighborsDirected + Visitable<NodeId=N, Map=VM>, { let mut topo = Self::empty(graph); topo.extend_with_initials(graph); topo } fn extend_with_initials<G>(&mut self, g: G) where G: IntoNodeIdentifiers + IntoNeighborsDirected<NodeId=N>, { // find all initial nodes (nodes without incoming edges) self.tovisit.extend(g.node_identifiers() .filter(move |&a| g.neighbors_directed(a, Incoming).next().is_none())); } /* Private until it has a use */ /// Create a new `Topo`, using the graph's visitor map with *no* starting /// index specified. fn empty<G>(graph: G) -> Self where G: GraphRef + Visitable<NodeId=N, Map=VM> { Topo { ordered: graph.visit_map(), tovisit: Vec::new(), } } /// Clear visited state, and put all initial nodes in the to visit list. pub fn reset<G>(&mut self, graph: G) where G: IntoNodeIdentifiers + IntoNeighborsDirected + Visitable<NodeId=N, Map=VM>, { graph.reset_map(&mut self.ordered); self.tovisit.clear(); self.extend_with_initials(graph); } /// Return the next node in the current topological order traversal, or /// `None` if the traversal is at the end. /// /// *Note:* The graph may not have a complete topological order, and the only /// way to know is to run the whole traversal and make sure it visits every node. pub fn next<G>(&mut self, g: G) -> Option<N> where G: IntoNeighborsDirected + Visitable<NodeId=N, Map=VM>, { // Take an unvisited element and find which of its neighbors are next while let Some(nix) = self.tovisit.pop() { if self.ordered.is_visited(&nix) { continue; } self.ordered.visit(nix); for neigh in g.neighbors(nix) { // Look at each neighbor, and those that only have incoming edges // from the already ordered list, they are the next to visit. if Reversed(g).neighbors(neigh).all(|b| self.ordered.is_visited(&b)) { self.tovisit.push(neigh); } } return Some(nix); } None } } /// A walker is a traversal state, but where part of the traversal /// information is supplied manually to each next call. /// /// This for example allows graph traversals that don't hold a borrow of the /// graph they are traversing. pub trait Walker<Context> { type Item; /// Advance to the next item fn walk_next(&mut self, context: Context) -> Option<Self::Item>; /// Create an iterator out of the walker and given `context`. fn iter(self, context: Context) -> WalkerIter<Self, Context> where Self: Sized, Context: Clone, { WalkerIter { walker: self, context: context, } } } /// A walker and its context wrapped into an iterator. #[derive(Clone, Debug)] pub struct WalkerIter<W, C> { walker: W, context: C, } impl<W, C> WalkerIter<W, C> where W: Walker<C>, C: Clone, { pub fn context(&self) -> C { self.context.clone() } pub fn inner_ref(&self) -> &W { &self.walker } pub fn inner_mut(&mut self) -> &mut W { &mut self.walker } } impl<W, C> Iterator for WalkerIter<W, C> where W: Walker<C>, C: Clone, { type Item = W::Item; fn next(&mut self) -> Option<Self::Item> { self.walker.walk_next(self.context.clone()) } } impl<G> Walker<G> for Dfs<G::NodeId, G::Map> where G: IntoNeighbors + Visitable { type Item = G::NodeId; fn walk_next(&mut self, context: G) -> Option<Self::Item> { self.next(context) } } impl<G> Walker<G> for DfsPostOrder<G::NodeId, G::Map> where G: IntoNeighbors + Visitable { type Item = G::NodeId; fn walk_next(&mut self, context: G) -> Option<Self::Item> { self.next(context) } } impl<G> Walker<G> for Bfs<G::NodeId, G::Map> where G: IntoNeighbors + Visitable { type Item = G::NodeId; fn walk_next(&mut self, context: G) -> Option<Self::Item> { self.next(context) } } impl<G> Walker<G> for Topo<G::NodeId, G::Map> where G: IntoNeighborsDirected + Visitable, { type Item = G::NodeId; fn walk_next(&mut self, context: G) -> Option<Self::Item> { self.next(context) } }